INIS
applications
100%
devices
75%
solutions
62%
cities
58%
mobility
46%
environment
46%
data
44%
learning
43%
ecosystems
42%
evaluation
38%
implementation
35%
design
30%
information
28%
architecture
28%
business
26%
equipment
26%
navigation
26%
management
26%
security
24%
range
24%
mobile phones
24%
assignments
22%
supply and demand
20%
tools
20%
gain
20%
feedback
20%
procurement
20%
interactions
19%
internet
17%
europe
17%
connections
16%
humans
15%
testing
14%
authentication
13%
errors
13%
operation
13%
sensors
13%
common market
13%
technology utilization
13%
space
13%
e-learning
12%
schools
12%
people
11%
finland
11%
spain
11%
speed
11%
market
11%
communities
11%
austria
11%
industry
11%
Computer Science
Mobile Device
87%
Public Transportation
40%
Learning Process
40%
Multimedia
40%
Use Case
38%
Ticketing System
31%
Mobile Technology
29%
Information Technology
26%
Communication Device
26%
Case Study
26%
e-learning
26%
Internet Technology
20%
Internet Connection
20%
Mobile Application
20%
User Experience
20%
mobile service
17%
Mobile Solution
16%
Service Discovery
13%
Social Medium Application
13%
Wikis
13%
Purchasing System
13%
Range Communication
13%
Authentication
13%
Business Opportunity
13%
Mobile Environment
13%
Web Service
13%
Physical Browsing
13%
Authentication Protocol
13%
Service Platform
13%
Service Provision
13%
Web Application
13%
Joint Research
13%
Process Innovation
13%
Multimedia Content
13%
Digital Content
13%
Smart Card
13%
Wireless Communication
13%
Service Process
13%
Emerging Technology
13%
Methodological Research
13%
Application Logic
13%
Interaction Techniques
13%
Data Model
13%
Application Domain
13%
Semistructured Interview
13%
Security Requirements
13%
Smart City
13%
Contextual Data
13%
Social Medium System
13%
Interactive Communication
13%
Keyphrases
Near-field Communication
77%
Mobile Technology
42%
Mobile Devices
41%
Mobile Games
31%
Multimedia
26%
Enhanced Learning
26%
Learning Application
26%
Mobile Media
26%
Mobile Phone
22%
Location-based
18%
Service System
17%
Ticketing System
16%
Technological Progress
16%
Mobile Services
16%
Mobile Solution
16%
Near Field Communication Technology
13%
User-centric
13%
Mobile Users
13%
User Comments
13%
Student Learning Process
13%
Easy to Learn
13%
School Environment
13%
Web Technologies
13%
Real Users
13%
Learning Process
13%
Meal Service
13%
Mobility Opportunities
13%
Beacon-enabled Mode
13%
Bluetooth Beacon
13%
Public Transit
13%
Social Media Applications
13%
Electronic Learning
13%
Comparision
13%
Service Access
13%
Social Contact
13%
Elder-friendly Food
13%
Navigation Services
13%
City Services
13%
Master's Thesis
13%
Development Activities
13%
Mobile Game Development
13%
NFC Tag
13%
Wireless Transceiver
13%
Multimedia Content
13%
Digital Content
13%
Service Provision
13%
Game Development
13%
E-learning Tools
13%
Application Domain
13%
Catering Services
13%