INIS
learning
100%
evaluation
93%
maintenance
74%
operation
65%
design
58%
applications
52%
solutions
44%
nuclear power plants
41%
humans
39%
data
38%
interactions
36%
space
36%
virtual reality
36%
hybrids
35%
environment
33%
safety
30%
information
27%
performance
27%
schools
26%
testing
26%
construction
26%
laboratories
25%
industry
24%
tools
24%
simulators
23%
manufacturing
22%
feedback
21%
education
19%
power plants
19%
human factors
19%
mars planet
19%
reflection
19%
moon
19%
mobile phones
19%
workers
19%
astronauts
18%
attitudes
18%
people
18%
implementation
17%
production
16%
validation
16%
control
16%
management
15%
proceedings
15%
communities
15%
interfaces
15%
planning
15%
vision
14%
dynamics
13%
life cycle
13%
Keyphrases
Augmented Reality
82%
Augmented Reality Technology
29%
Virtual Reality
29%
Wearable Technology
27%
Mobile Phone
25%
User Experience
24%
Hybrid Books
24%
Augmented Reality System
21%
Self-evaluation
21%
Work Practices
20%
Mars
19%
Rover
19%
Resilient
19%
System Resilience
19%
Power Plant Operation
19%
Language Teaching Materials
19%
Language Development
19%
Nuclear Power Plant Operation
19%
Human Factors
19%
Building Maintenance
19%
Functional Prototype
18%
Virtual Model
18%
Participatory Design
18%
Design Process
16%
Mobile AR
16%
Resilience
16%
Microsoft HoloLens
16%
Group Discussion
15%
Physical Presence
14%
Usability Experience
14%
Learning Materials
14%
Building Information Modeling
14%
Printed Books
14%
European Commission
14%
User Evaluation
13%
Digital Materials
13%
Nuclear Power Plant
13%
Support System
13%
Interpretive Practice
13%
Evaluation Method
13%
Maintenance Work
13%
Building Life Cycle
13%
Technology Acceptance
12%
English as a Second Language
12%
Primary School
12%
Digital Twin
11%
User Testing
11%
User Groups
11%
Resilience Engineering
11%
Mixed Reality
11%
Computer Science
Augmented Reality
98%
Virtual Reality
37%
Augmented Reality Technology
29%
Wearable Technology
27%
User Experience
24%
Learning Materials
24%
Digital Twin
23%
Augmented Reality System
21%
Case Study
21%
Language Development
19%
Ergonomics
19%
Digital Material
19%
Decision-Making
17%
Graphical User Interface
16%
Work-Group
14%
System Development
14%
head mounted display
14%
Group Discussion
13%
Digital Education
13%
European Commission
12%
Mixed Reality
11%
Design Practice
11%