A Client/Server Architecture for Augmented Assembly on Mobile Phones

Charles Woodward, Mika Hakkarainen, Mark Billinghurst

Research output: Chapter in Book/Report/Conference proceedingChapter or book articleProfessional

Abstract

We present a client/server augmented reality (AR) system for viewing complex assembly models on mobile phones. Complex model information is located on a PC which takes care of all of the heavy AR tracking and rendering computation. A camera phone is used as a client to show this information, augmented on still images as an animated view. The mobile phone interface also supports correct masking of the assembly pieces as they come together, as well as a graphics only viewing mode intended for better understanding of the assembly process. In addition to describing the mobile augmented assembly system we present results from two pilot user studies evaluating elements of the user interface.
Original languageEnglish
Title of host publicationHandbook of Research on Mobile Software Engineering
Subtitle of host publicationDesign, Implementation, and Emergent Applications
PublisherIGI Global
Chapter1
Pages1-16
ISBN (Electronic)9781615206568
ISBN (Print)9781615206551, 1615206558
DOIs
Publication statusPublished - 2012
MoE publication typeD2 Article in professional manuals or guides or professional information systems or text book material

    Fingerprint

Cite this

Woodward, C., Hakkarainen, M., & Billinghurst, M. (2012). A Client/Server Architecture for Augmented Assembly on Mobile Phones. In Handbook of Research on Mobile Software Engineering: Design, Implementation, and Emergent Applications (pp. 1-16). IGI Global. https://doi.org/10.4018/978-1-61520-655-1.ch001