A crowdsourcing platform offering realtime challenges for students

How to move beyond design challenges

Kaisa Still, Wim Soens

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

Abstract

Crowdsourcing is increasingly used to tap into the innovative potential of a crowd. Oftentimes, this co-creation is conducted using virtual spaces, with an approach of a contest. In this study, the emphasis is on understanding how to integrate crowdsourcing contests into universities and their students, in order for them to provide value for all of the participants. Furthermore, the specific platform that is presented has been successfully used for design and packaging contests, with the goal of extending it now to engineering challenges. With background information from crowdsourcing contests in general and with lessons learned from existing platforms, this paper presents findings and discussions about a web-based survey addressing how to move beyond design challenges for achieving better university-industry collaboration using crowdsourcing.
Original languageEnglish
Title of host publicationE&PDE
Subtitle of host publicationCollaborative Environments
PublisherDesign Society
Pages046-051
ISBN (Print)978-1-904670-62-9
Publication statusPublished - 2016
MoE publication typeA4 Article in a conference publication
Event18th International Conference on Engineering and Product Design Education, E and PDE 2016 - Aalborg, Denmark
Duration: 8 Sep 20169 Sep 2016

Publication series

NameE&PDE
PublisherThe Design Society

Conference

Conference18th International Conference on Engineering and Product Design Education, E and PDE 2016
Abbreviated titleE and PDE 2016
CountryDenmark
CityAalborg
Period8/09/169/09/16

Fingerprint

Students
Packaging
Industry

Keywords

  • crowdsourcing
  • platform
  • design challenge
  • contest

Cite this

Still, K., & Soens, W. (2016). A crowdsourcing platform offering realtime challenges for students: How to move beyond design challenges. In E&PDE: Collaborative Environments (pp. 046-051). Design Society. E&PDE
Still, Kaisa ; Soens, Wim. / A crowdsourcing platform offering realtime challenges for students : How to move beyond design challenges. E&PDE: Collaborative Environments. Design Society, 2016. pp. 046-051 (E&PDE).
@inproceedings{892ce8a8776849c09e59847b2a006a35,
title = "A crowdsourcing platform offering realtime challenges for students: How to move beyond design challenges",
abstract = "Crowdsourcing is increasingly used to tap into the innovative potential of a crowd. Oftentimes, this co-creation is conducted using virtual spaces, with an approach of a contest. In this study, the emphasis is on understanding how to integrate crowdsourcing contests into universities and their students, in order for them to provide value for all of the participants. Furthermore, the specific platform that is presented has been successfully used for design and packaging contests, with the goal of extending it now to engineering challenges. With background information from crowdsourcing contests in general and with lessons learned from existing platforms, this paper presents findings and discussions about a web-based survey addressing how to move beyond design challenges for achieving better university-industry collaboration using crowdsourcing.",
keywords = "crowdsourcing, platform, design challenge, contest",
author = "Kaisa Still and Wim Soens",
year = "2016",
language = "English",
isbn = "978-1-904670-62-9",
series = "E&PDE",
publisher = "Design Society",
pages = "046--051",
booktitle = "E&PDE",
address = "United Kingdom",

}

Still, K & Soens, W 2016, A crowdsourcing platform offering realtime challenges for students: How to move beyond design challenges. in E&PDE: Collaborative Environments. Design Society, E&PDE, pp. 046-051, 18th International Conference on Engineering and Product Design Education, E and PDE 2016, Aalborg, Denmark, 8/09/16.

A crowdsourcing platform offering realtime challenges for students : How to move beyond design challenges. / Still, Kaisa; Soens, Wim.

E&PDE: Collaborative Environments. Design Society, 2016. p. 046-051 (E&PDE).

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

TY - GEN

T1 - A crowdsourcing platform offering realtime challenges for students

T2 - How to move beyond design challenges

AU - Still, Kaisa

AU - Soens, Wim

PY - 2016

Y1 - 2016

N2 - Crowdsourcing is increasingly used to tap into the innovative potential of a crowd. Oftentimes, this co-creation is conducted using virtual spaces, with an approach of a contest. In this study, the emphasis is on understanding how to integrate crowdsourcing contests into universities and their students, in order for them to provide value for all of the participants. Furthermore, the specific platform that is presented has been successfully used for design and packaging contests, with the goal of extending it now to engineering challenges. With background information from crowdsourcing contests in general and with lessons learned from existing platforms, this paper presents findings and discussions about a web-based survey addressing how to move beyond design challenges for achieving better university-industry collaboration using crowdsourcing.

AB - Crowdsourcing is increasingly used to tap into the innovative potential of a crowd. Oftentimes, this co-creation is conducted using virtual spaces, with an approach of a contest. In this study, the emphasis is on understanding how to integrate crowdsourcing contests into universities and their students, in order for them to provide value for all of the participants. Furthermore, the specific platform that is presented has been successfully used for design and packaging contests, with the goal of extending it now to engineering challenges. With background information from crowdsourcing contests in general and with lessons learned from existing platforms, this paper presents findings and discussions about a web-based survey addressing how to move beyond design challenges for achieving better university-industry collaboration using crowdsourcing.

KW - crowdsourcing

KW - platform

KW - design challenge

KW - contest

M3 - Conference article in proceedings

SN - 978-1-904670-62-9

T3 - E&PDE

SP - 46

EP - 51

BT - E&PDE

PB - Design Society

ER -

Still K, Soens W. A crowdsourcing platform offering realtime challenges for students: How to move beyond design challenges. In E&PDE: Collaborative Environments. Design Society. 2016. p. 046-051. (E&PDE).