A crowdsourcing platform offering realtime challenges for students: How to move beyond design challenges

Kaisa Still, Wim Soens

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    Abstract

    Crowdsourcing is increasingly used to tap into the innovative potential of a crowd. Oftentimes, this co-creation is conducted using virtual spaces, with an approach of a contest. In this study, the emphasis is on understanding how to integrate crowdsourcing contests into universities and their students, in order for them to provide value for all of the participants. Furthermore, the specific platform that is presented has been successfully used for design and packaging contests, with the goal of extending it now to engineering challenges. With background information from crowdsourcing contests in general and with lessons learned from existing platforms, this paper presents findings and discussions about a web-based survey addressing how to move beyond design challenges for achieving better university-industry collaboration using crowdsourcing.
    Original languageEnglish
    Title of host publicationE&PDE
    Subtitle of host publicationCollaborative Environments
    PublisherDesign Society
    Pages046-051
    ISBN (Print)978-1-904670-62-9
    Publication statusPublished - 2016
    MoE publication typeA4 Article in a conference publication
    Event18th International Conference on Engineering and Product Design Education, E and PDE 2016 - Aalborg, Denmark
    Duration: 8 Sep 20169 Sep 2016

    Conference

    Conference18th International Conference on Engineering and Product Design Education, E and PDE 2016
    Abbreviated titleE and PDE 2016
    CountryDenmark
    CityAalborg
    Period8/09/169/09/16

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    Keywords

    • crowdsourcing
    • platform
    • design challenge
    • contest

    Cite this

    Still, K., & Soens, W. (2016). A crowdsourcing platform offering realtime challenges for students: How to move beyond design challenges. In E&PDE: Collaborative Environments (pp. 046-051). Design Society.