A group game played in interactive virtual space: design and evaluation

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

29 Citations (Scopus)

Abstract

We have designed and evaluated Nautilus - a group game played in interactive virtual space. This was a study about new kinds of computer games with new types of user interfaces. Our aim was to reduce the boundaries between the surrounding physical space and the virtual space designed to appeal to users' senses. We utilized the iterative Human-Centred Design (HCD) approach in the study. We created a new way to experience and play computer games, where players use their natural body movements and interact with each other. We have received information on the use of bodily and spatial user interfaces for location-based entertainment (LBE) solutions.
Original languageEnglish
Title of host publicationDIS '02: Proceedings of the 4th conference on Designing interactive systems
Subtitle of host publicationProcesses, practices, methods, and techniques
PublisherAssociation for Computing Machinery ACM
Pages56-63
ISBN (Print)1-58113-515-7, 978-1-58113-515-2
DOIs
Publication statusPublished - 2002
MoE publication typeA4 Article in a conference publication
Event4th Conference on Designing Interactive Systems, DIS 2002 - London, United Kingdom
Duration: 25 Jun 200228 Jun 2002
Conference number: 4

Conference

Conference4th Conference on Designing Interactive Systems, DIS 2002
Abbreviated titleDIS '02
Country/TerritoryUnited Kingdom
CityLondon
Period25/06/0228/06/02

Keywords

  • computer games
  • virtual space
  • user interface
  • human-centred design
  • shared experiences

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