A group game played in interactive virtual space: design and evaluation

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    33 Citations (Scopus)

    Abstract

    We have designed and evaluated Nautilus - a group game played in interactive virtual space. This was a study about new kinds of computer games with new types of user interfaces. Our aim was to reduce the boundaries between the surrounding physical space and the virtual space designed to appeal to users' senses. We utilized the iterative Human-Centred Design (HCD) approach in the study. We created a new way to experience and play computer games, where players use their natural body movements and interact with each other. We have received information on the use of bodily and spatial user interfaces for location-based entertainment (LBE) solutions.
    Original languageEnglish
    Title of host publicationDIS '02: Proceedings of the 4th conference on Designing interactive systems
    Subtitle of host publicationProcesses, practices, methods, and techniques
    PublisherAssociation for Computing Machinery ACM
    Pages56-63
    ISBN (Print)1-58113-515-7, 978-1-58113-515-2
    DOIs
    Publication statusPublished - 2002
    MoE publication typeA4 Article in a conference publication
    Event4th Conference on Designing Interactive Systems, DIS 2002 - London, United Kingdom
    Duration: 25 Jun 200228 Jun 2002
    Conference number: 4

    Conference

    Conference4th Conference on Designing Interactive Systems, DIS 2002
    Abbreviated titleDIS '02
    Country/TerritoryUnited Kingdom
    CityLondon
    Period25/06/0228/06/02

    Keywords

    • computer games
    • virtual space
    • user interface
    • human-centred design
    • shared experiences

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