Abstract
We have designed and evaluated Nautilus - a group game played in interactive virtual space. This was a study about new kinds of computer games with new types of user interfaces. Our aim was to reduce the boundaries between the surrounding physical space and the virtual space designed to appeal to users' senses. We utilized the iterative Human-Centred Design (HCD) approach in the study. We created a new way to experience and play computer games, where players use their natural body movements and interact with each other. We have received information on the use of bodily and spatial user interfaces for location-based entertainment (LBE) solutions.
Original language | English |
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Title of host publication | DIS '02: Proceedings of the 4th conference on Designing interactive systems |
Subtitle of host publication | Processes, practices, methods, and techniques |
Publisher | Association for Computing Machinery ACM |
Pages | 56-63 |
ISBN (Print) | 1-58113-515-7, 978-1-58113-515-2 |
DOIs | |
Publication status | Published - 2002 |
MoE publication type | A4 Article in a conference publication |
Event | 4th Conference on Designing Interactive Systems, DIS 2002 - London, United Kingdom Duration: 25 Jun 2002 → 28 Jun 2002 Conference number: 4 |
Conference
Conference | 4th Conference on Designing Interactive Systems, DIS 2002 |
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Abbreviated title | DIS '02 |
Country/Territory | United Kingdom |
City | London |
Period | 25/06/02 → 28/06/02 |
Keywords
- computer games
- virtual space
- user interface
- human-centred design
- shared experiences