Abstract
Children are mostly neglected as technology end users,
even though they have needs and requirements that should
be taken into account in the design of new products and
services. This paper introduces a process for a designing
situation-aware safety service for children with a unique
combination of novel participatory tools, a brainstorming
workshop, and scenario writing. The design process
includes five phases where the service design team, with
multi-science expertise, uses the participatory design
tools to gather the needs, fears, and hopes from the end
users in the very early phases of the design. We report
the lessons learned from the usage of the design process
by the pupils, their parents and teachers from one
primary school in Finland. We used publicity via the news
in local and provincial newspapers, radio, and TV to
receive feedback and acceptance from the local society.
The design process proved to be powerful and it enabled
the gathering and receiving of valuable feedback from
both end users and the local society
Original language | English |
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Pages (from-to) | 279-293 |
Journal | Journal of Ambient Intelligence and Humanized Computing |
Volume | 6 |
Issue number | 2 |
DOIs | |
Publication status | Published - 2015 |
MoE publication type | A1 Journal article-refereed |
Keywords
- Digital service
- service concept design
- participatory design
- Owela
- scenario
- SINCO