A toolkit for multisensory service design

Cases in leisure services

Pirjo Friedrich, Asta Bäck

Research output: Chapter in Book/Report/Conference proceedingChapter or book articleProfessional

Abstract

How do the human senses affect customer experience? How can one gather data on the multisensory service experience and, in turn, use sensory data to improve existing services or create new ones? These are some of the questions we studied in our recently completed project 'Matkailijan moniaistinen palvelukokemus' ('Tourist's multisensory service experience'), or MMP, in 2010-2012. We carried out the project in collaboration with the Laurea University of Applied Sciences, and the Tekes Tourism and Leisure Services programme supported the work financially. VTT contributed expertise in service design methods, especially the Owela online co-creation platform. We studied how online tools can be used to evaluate, create, and develop leisure services from a multisensory perspective. Competition for people's time and money is fierce, and service providers need to improve their services continuously if they are to meet and surpass customers' needs and expectations. Appealing to multiple senses is one opportunity to provide a stronger sense of authenticity and experience and to increase the attraction of leisure services. Our key theoretical assumption was that customers are active co-creators of service experiences [1, 2]. Since each experience is unique, we can only estimate and create prerequisites for pleasant multisensory experiences. Another foundation for service design is consideration of the total service experience, which is influenced by four elements: access sacrifices, service quality, effort sacrifices, and the experience of the actual value proposition the service offers [3]. Access sacrifices refer to the effort needed to come to the site: e.g., are the transport connections good / are there enough parking places? Service quality refers to how all the practical things related to the service function: e.g., are tickets easy to buy, and does the equipment function safely and correctly? Effort sacrifices cover the actions needed for enjoyment of the actual service: Is the weather too hot or cold? Are the queues very long? The value proposition of a leisure service such as an amusement park might be to give moments of thrills and excitement and to immerse visitors in a world very different from their everyday life. Senses and their interaction play an important role in all these areas.
Original languageEnglish
Title of host publicationHighlights in service research
Place of PublicationEspoo
PublisherVTT Technical Research Centre of Finland
Pages41-46
ISBN (Electronic)978-951-38-7969-3
ISBN (Print)978-951-38-7968-6
Publication statusPublished - 2013
MoE publication typeNot Eligible

Publication series

NameVTT Research Highlights
PublisherVTT
Number6
ISSN (Print)2242-1173
ISSN (Electronic)2242-1181

Fingerprint

Parking

Cite this

Friedrich, P., & Bäck, A. (2013). A toolkit for multisensory service design: Cases in leisure services. In Highlights in service research (pp. 41-46). Espoo: VTT Technical Research Centre of Finland. VTT Research Highlights, No. 6
Friedrich, Pirjo ; Bäck, Asta. / A toolkit for multisensory service design : Cases in leisure services. Highlights in service research. Espoo : VTT Technical Research Centre of Finland, 2013. pp. 41-46 (VTT Research Highlights; No. 6).
@inbook{d95d1f69151b4d9f8098ec1f0b1612e0,
title = "A toolkit for multisensory service design: Cases in leisure services",
abstract = "How do the human senses affect customer experience? How can one gather data on the multisensory service experience and, in turn, use sensory data to improve existing services or create new ones? These are some of the questions we studied in our recently completed project 'Matkailijan moniaistinen palvelukokemus' ('Tourist's multisensory service experience'), or MMP, in 2010-2012. We carried out the project in collaboration with the Laurea University of Applied Sciences, and the Tekes Tourism and Leisure Services programme supported the work financially. VTT contributed expertise in service design methods, especially the Owela online co-creation platform. We studied how online tools can be used to evaluate, create, and develop leisure services from a multisensory perspective. Competition for people's time and money is fierce, and service providers need to improve their services continuously if they are to meet and surpass customers' needs and expectations. Appealing to multiple senses is one opportunity to provide a stronger sense of authenticity and experience and to increase the attraction of leisure services. Our key theoretical assumption was that customers are active co-creators of service experiences [1, 2]. Since each experience is unique, we can only estimate and create prerequisites for pleasant multisensory experiences. Another foundation for service design is consideration of the total service experience, which is influenced by four elements: access sacrifices, service quality, effort sacrifices, and the experience of the actual value proposition the service offers [3]. Access sacrifices refer to the effort needed to come to the site: e.g., are the transport connections good / are there enough parking places? Service quality refers to how all the practical things related to the service function: e.g., are tickets easy to buy, and does the equipment function safely and correctly? Effort sacrifices cover the actions needed for enjoyment of the actual service: Is the weather too hot or cold? Are the queues very long? The value proposition of a leisure service such as an amusement park might be to give moments of thrills and excitement and to immerse visitors in a world very different from their everyday life. Senses and their interaction play an important role in all these areas.",
author = "Pirjo Friedrich and Asta B{\"a}ck",
year = "2013",
language = "English",
isbn = "978-951-38-7968-6",
series = "VTT Research Highlights",
publisher = "VTT Technical Research Centre of Finland",
number = "6",
pages = "41--46",
booktitle = "Highlights in service research",
address = "Finland",

}

Friedrich, P & Bäck, A 2013, A toolkit for multisensory service design: Cases in leisure services. in Highlights in service research. VTT Technical Research Centre of Finland, Espoo, VTT Research Highlights, no. 6, pp. 41-46.

A toolkit for multisensory service design : Cases in leisure services. / Friedrich, Pirjo; Bäck, Asta.

Highlights in service research. Espoo : VTT Technical Research Centre of Finland, 2013. p. 41-46 (VTT Research Highlights; No. 6).

Research output: Chapter in Book/Report/Conference proceedingChapter or book articleProfessional

TY - CHAP

T1 - A toolkit for multisensory service design

T2 - Cases in leisure services

AU - Friedrich, Pirjo

AU - Bäck, Asta

PY - 2013

Y1 - 2013

N2 - How do the human senses affect customer experience? How can one gather data on the multisensory service experience and, in turn, use sensory data to improve existing services or create new ones? These are some of the questions we studied in our recently completed project 'Matkailijan moniaistinen palvelukokemus' ('Tourist's multisensory service experience'), or MMP, in 2010-2012. We carried out the project in collaboration with the Laurea University of Applied Sciences, and the Tekes Tourism and Leisure Services programme supported the work financially. VTT contributed expertise in service design methods, especially the Owela online co-creation platform. We studied how online tools can be used to evaluate, create, and develop leisure services from a multisensory perspective. Competition for people's time and money is fierce, and service providers need to improve their services continuously if they are to meet and surpass customers' needs and expectations. Appealing to multiple senses is one opportunity to provide a stronger sense of authenticity and experience and to increase the attraction of leisure services. Our key theoretical assumption was that customers are active co-creators of service experiences [1, 2]. Since each experience is unique, we can only estimate and create prerequisites for pleasant multisensory experiences. Another foundation for service design is consideration of the total service experience, which is influenced by four elements: access sacrifices, service quality, effort sacrifices, and the experience of the actual value proposition the service offers [3]. Access sacrifices refer to the effort needed to come to the site: e.g., are the transport connections good / are there enough parking places? Service quality refers to how all the practical things related to the service function: e.g., are tickets easy to buy, and does the equipment function safely and correctly? Effort sacrifices cover the actions needed for enjoyment of the actual service: Is the weather too hot or cold? Are the queues very long? The value proposition of a leisure service such as an amusement park might be to give moments of thrills and excitement and to immerse visitors in a world very different from their everyday life. Senses and their interaction play an important role in all these areas.

AB - How do the human senses affect customer experience? How can one gather data on the multisensory service experience and, in turn, use sensory data to improve existing services or create new ones? These are some of the questions we studied in our recently completed project 'Matkailijan moniaistinen palvelukokemus' ('Tourist's multisensory service experience'), or MMP, in 2010-2012. We carried out the project in collaboration with the Laurea University of Applied Sciences, and the Tekes Tourism and Leisure Services programme supported the work financially. VTT contributed expertise in service design methods, especially the Owela online co-creation platform. We studied how online tools can be used to evaluate, create, and develop leisure services from a multisensory perspective. Competition for people's time and money is fierce, and service providers need to improve their services continuously if they are to meet and surpass customers' needs and expectations. Appealing to multiple senses is one opportunity to provide a stronger sense of authenticity and experience and to increase the attraction of leisure services. Our key theoretical assumption was that customers are active co-creators of service experiences [1, 2]. Since each experience is unique, we can only estimate and create prerequisites for pleasant multisensory experiences. Another foundation for service design is consideration of the total service experience, which is influenced by four elements: access sacrifices, service quality, effort sacrifices, and the experience of the actual value proposition the service offers [3]. Access sacrifices refer to the effort needed to come to the site: e.g., are the transport connections good / are there enough parking places? Service quality refers to how all the practical things related to the service function: e.g., are tickets easy to buy, and does the equipment function safely and correctly? Effort sacrifices cover the actions needed for enjoyment of the actual service: Is the weather too hot or cold? Are the queues very long? The value proposition of a leisure service such as an amusement park might be to give moments of thrills and excitement and to immerse visitors in a world very different from their everyday life. Senses and their interaction play an important role in all these areas.

M3 - Chapter or book article

SN - 978-951-38-7968-6

T3 - VTT Research Highlights

SP - 41

EP - 46

BT - Highlights in service research

PB - VTT Technical Research Centre of Finland

CY - Espoo

ER -

Friedrich P, Bäck A. A toolkit for multisensory service design: Cases in leisure services. In Highlights in service research. Espoo: VTT Technical Research Centre of Finland. 2013. p. 41-46. (VTT Research Highlights; No. 6).