Accelerated video streaming for gaming architecture

Arto Laikari, P. Fechteler, B. Prestele, P. Eisert, Jukka-Pekka Laulajainen

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    2 Citations (Scopus)

    Abstract

    Computer game processing requirements for the CPU and graphics performance are growing all the time higher. At the same time many low cost and modest performance CE devices are gaining popularity. People are already used to mobile life style inside home and on the go and they want to enjoy entertainment everywhere. This paper describes an accelerated video streaming method used in a gaming system, called Games@Large, which enables heavy PC game playing on low cost CE devices without the need of game software modification. The key innovations of the Games@Large system are game execution distribution, game streaming, including graphics/video and audio streaming and game control decentralization as well as network quality of service management. This paper concentrates on the advanced video streaming techniques used in Games@Large.
    Original languageEnglish
    Title of host publication2010 3DTV-Conference
    Subtitle of host publicationThe True Vision - Capture, Transmission and Display of 3D Video. Tampere, Finland, 7-9 June 2010
    Place of PublicationPiscataway, NJ, USA
    PublisherIEEE Institute of Electrical and Electronic Engineers
    Number of pages4
    ISBN (Electronic)978-1-4244-6379-4, 978-1-4244-6378-7
    ISBN (Print)978-1-4244-6377-0
    DOIs
    Publication statusPublished - 2010
    MoE publication typeA4 Article in a conference publication

    Publication series

    Series3DTV Conference
    Volume2010
    ISSN2161-2021

    Keywords

    • games
    • graphics
    • rendering
    • video coding
    • video codecs

    Fingerprint

    Dive into the research topics of 'Accelerated video streaming for gaming architecture'. Together they form a unique fingerprint.

    Cite this