Accelerated video streaming for gaming architecture

Arto Laikari, P. Fechteler, B. Prestele, P. Eisert, Jukka-Pekka Laulajainen

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

2 Citations (Scopus)

Abstract

Computer game processing requirements for the CPU and graphics performance are growing all the time higher. At the same time many low cost and modest performance CE devices are gaining popularity. People are already used to mobile life style inside home and on the go and they want to enjoy entertainment everywhere. This paper describes an accelerated video streaming method used in a gaming system, called Games@Large, which enables heavy PC game playing on low cost CE devices without the need of game software modification. The key innovations of the Games@Large system are game execution distribution, game streaming, including graphics/video and audio streaming and game control decentralization as well as network quality of service management. This paper concentrates on the advanced video streaming techniques used in Games@Large.
Original languageEnglish
Title of host publication2010 3DTV-Conference
Subtitle of host publicationThe True Vision - Capture, Transmission and Display of 3D Video. Tampere, Finland, 7-9 June 2010
Place of PublicationPiscataway, NJ, USA
PublisherInstitute of Electrical and Electronic Engineers IEEE
Number of pages4
ISBN (Electronic)978-1-4244-6379-4, 978-1-4244-6378-7
ISBN (Print)978-1-4244-6377-0
DOIs
Publication statusPublished - 2010
MoE publication typeA4 Article in a conference publication

Fingerprint

Video streaming
Audio streaming
Computer games
Program processors
Costs
Quality of service
Innovation
Processing

Keywords

  • games
  • graphics
  • rendering
  • video coding
  • video codecs

Cite this

Laikari, A., Fechteler, P., Prestele, B., Eisert, P., & Laulajainen, J-P. (2010). Accelerated video streaming for gaming architecture. In 2010 3DTV-Conference: The True Vision - Capture, Transmission and Display of 3D Video. Tampere, Finland, 7-9 June 2010 Piscataway, NJ, USA: Institute of Electrical and Electronic Engineers IEEE. 3DTV Conference, Vol.. 2010 https://doi.org/10.1109/3DTV.2010.5506407
Laikari, Arto ; Fechteler, P. ; Prestele, B. ; Eisert, P. ; Laulajainen, Jukka-Pekka. / Accelerated video streaming for gaming architecture. 2010 3DTV-Conference: The True Vision - Capture, Transmission and Display of 3D Video. Tampere, Finland, 7-9 June 2010. Piscataway, NJ, USA : Institute of Electrical and Electronic Engineers IEEE, 2010. (3DTV Conference, Vol. 2010).
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Laikari, A, Fechteler, P, Prestele, B, Eisert, P & Laulajainen, J-P 2010, Accelerated video streaming for gaming architecture. in 2010 3DTV-Conference: The True Vision - Capture, Transmission and Display of 3D Video. Tampere, Finland, 7-9 June 2010. Institute of Electrical and Electronic Engineers IEEE, Piscataway, NJ, USA, 3DTV Conference, vol. 2010. https://doi.org/10.1109/3DTV.2010.5506407

Accelerated video streaming for gaming architecture. / Laikari, Arto; Fechteler, P.; Prestele, B.; Eisert, P.; Laulajainen, Jukka-Pekka.

2010 3DTV-Conference: The True Vision - Capture, Transmission and Display of 3D Video. Tampere, Finland, 7-9 June 2010. Piscataway, NJ, USA : Institute of Electrical and Electronic Engineers IEEE, 2010. (3DTV Conference, Vol. 2010).

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

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Laikari A, Fechteler P, Prestele B, Eisert P, Laulajainen J-P. Accelerated video streaming for gaming architecture. In 2010 3DTV-Conference: The True Vision - Capture, Transmission and Display of 3D Video. Tampere, Finland, 7-9 June 2010. Piscataway, NJ, USA: Institute of Electrical and Electronic Engineers IEEE. 2010. (3DTV Conference, Vol. 2010). https://doi.org/10.1109/3DTV.2010.5506407