@inproceedings{e96826bf0f954bfe945806c4e15a35f1,
title = "Accelerated video streaming for gaming architecture",
abstract = "Computer game processing requirements for the CPU and graphics performance are growing all the time higher. At the same time many low cost and modest performance CE devices are gaining popularity. People are already used to mobile life style inside home and on the go and they want to enjoy entertainment everywhere. This paper describes an accelerated video streaming method used in a gaming system, called Games@Large, which enables heavy PC game playing on low cost CE devices without the need of game software modification. The key innovations of the Games@Large system are game execution distribution, game streaming, including graphics/video and audio streaming and game control decentralization as well as network quality of service management. This paper concentrates on the advanced video streaming techniques used in Games@Large.",
keywords = "games, graphics, rendering, video coding, video codecs",
author = "Arto Laikari and P. Fechteler and B. Prestele and P. Eisert and Jukka-Pekka Laulajainen",
note = "Self-archived at Fraunhofer HHI",
year = "2010",
doi = "10.1109/3DTV.2010.5506407",
language = "English",
isbn = "978-1-4244-6377-0",
series = "3DTV Conference",
publisher = "IEEE Institute of Electrical and Electronic Engineers",
booktitle = "2010 3DTV-Conference",
address = "United States",
}