Abstract
The WEKIT.one prototype is a platform for immersive
procedural training with wearable sensors and Augmented
Reality. Focusing on capture and re-enactment of human
expertise, this work looks at the unique affordances of
suitable hard- and software technologies. The practical
challenges of interpreting expertise, using suitable
sensors for its capture and specifying the means to
describe and display to the novice are of central
significance here. We link affordances with hardware
devices, discussing their alternatives, including
Microsoft Hololens, Thalmic Labs MYO, Alex Posture
sensor, MyndPlay EEG headband, and a heart rate sensor.
Following the selection of sensors, we describe
integration and communication requirements for the
prototype. We close with thoughts on the wider
possibilities for implementation and next steps.
Original language | English |
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Title of host publication | Data Driven Approaches in Digital Education |
Subtitle of host publication | 12th European Conference on Technology Enhanced Learning, EC-TEL 2017 |
Editors | Julien Broisin, Elise Lavoue, Hendrik Drachsler, Katrien Verbert, Mar Perez-Sanagustin |
Place of Publication | Cham |
Publisher | Springer |
Pages | 403-409 |
ISBN (Electronic) | 978-3-319-66610-5 |
ISBN (Print) | 978-3-319-66609-9 |
DOIs | |
Publication status | Published - 1 Jan 2017 |
MoE publication type | A4 Article in a conference publication |
Event | European Conference on Technology Enhanced Learning, EC-TEL 2017 - Tallinn, Estonia Duration: 12 Sept 2017 → 15 Sept 2017 |
Publication series
Series | Lecture Notes in Computer Science |
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Volume | 10474 |
ISSN | 0302-9743 |
Conference
Conference | European Conference on Technology Enhanced Learning, EC-TEL 2017 |
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Abbreviated title | EC-TEL 2017 |
Country/Territory | Estonia |
City | Tallinn |
Period | 12/09/17 → 15/09/17 |
Funding
This research was supported in part by Food Animal Health and Disease grants (AL-V-132 and AL-V-127) from the College of Veterinary Medicine and by the Alabama Agricultural Experiment Station.
Keywords
- affordances
- augmented reality
- wearable technologies
- capturing expertise