TY - GEN
T1 - Affordances for capturing and re-enacting expert performance with wearables
AU - Guest, Will
AU - Wild, Fridolin
AU - Vovk, Alla
AU - Fominykh, Mikhail
AU - Limbu, Bibeg
AU - Klemke, Roland
AU - Sharma, Puneet
AU - Karjalainen, Jaakko
AU - Smith, Carl
AU - Rasool, Jazz
AU - Aswat, Soyeb
AU - Helin, Kaj
AU - Di Mitri, Daniele
AU - Schneider, Jan
N1 - Funding Information:
This research was supported in part by Food Animal Health and Disease grants (AL-V-132 and AL-V-127) from the College of Veterinary Medicine and by the Alabama Agricultural Experiment Station. The authors thank R. Carnes, A. Ammons, and L. Park for technical assistance and B. Reed of the Research Data Analysis Section for assistance with the PULSAR analysis of the data.
Publisher Copyright:
© Springer International Publishing AG 2017.
PY - 2017/1/1
Y1 - 2017/1/1
N2 - The WEKIT.one prototype is a platform for immersive
procedural training with wearable sensors and Augmented
Reality. Focusing on capture and re-enactment of human
expertise, this work looks at the unique affordances of
suitable hard- and software technologies. The practical
challenges of interpreting expertise, using suitable
sensors for its capture and specifying the means to
describe and display to the novice are of central
significance here. We link affordances with hardware
devices, discussing their alternatives, including
Microsoft Hololens, Thalmic Labs MYO, Alex Posture
sensor, MyndPlay EEG headband, and a heart rate sensor.
Following the selection of sensors, we describe
integration and communication requirements for the
prototype. We close with thoughts on the wider
possibilities for implementation and next steps.
AB - The WEKIT.one prototype is a platform for immersive
procedural training with wearable sensors and Augmented
Reality. Focusing on capture and re-enactment of human
expertise, this work looks at the unique affordances of
suitable hard- and software technologies. The practical
challenges of interpreting expertise, using suitable
sensors for its capture and specifying the means to
describe and display to the novice are of central
significance here. We link affordances with hardware
devices, discussing their alternatives, including
Microsoft Hololens, Thalmic Labs MYO, Alex Posture
sensor, MyndPlay EEG headband, and a heart rate sensor.
Following the selection of sensors, we describe
integration and communication requirements for the
prototype. We close with thoughts on the wider
possibilities for implementation and next steps.
KW - affordances
KW - augmented reality
KW - wearable technologies
KW - capturing expertise
UR - http://www.scopus.com/inward/record.url?scp=85029576433&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-66610-5_34
DO - 10.1007/978-3-319-66610-5_34
M3 - Conference article in proceedings
SN - 978-3-319-66609-9
T3 - Lecture Notes in Computer Science
SP - 403
EP - 409
BT - Data Driven Approaches in Digital Education
A2 - Broisin, Julien
A2 - Lavoue, Elise
A2 - Drachsler, Hendrik
A2 - Verbert, Katrien
A2 - Perez-Sanagustin, Mar
PB - Springer
CY - Cham
T2 - European Conference on Technology Enhanced Learning, EC-TEL 2017
Y2 - 12 September 2017 through 15 September 2017
ER -