Aging citizens' experiences of electronic brain games

Jaana Leikas, Piritta Lampila

    Research output: Contribution to journalOther journal contributionScientificpeer-review

    Abstract

    Although some studies have been carried out about brain training exercises there is little proof that using tools like computer games or any other mental training devices could train our brain or delay the age related decline in cognitive abilities. Even so, electronic game producers have been active in designing special brain training software and computer games for aging persons who have not been too interested in computer games before. This paper describes user experiences of one of those commercial brain training games.
    Original languageEnglish
    Pages (from-to)150
    Number of pages1
    JournalGerontechnology
    Volume7
    Issue number2
    DOIs
    Publication statusPublished - 2008
    MoE publication typeNot Eligible
    Event6th International Conference of the International Society for Gerontechnology, ISG08 - Pisa, Italy
    Duration: 4 Jun 20086 Jun 2008

    Fingerprint

    Video Games
    Computer games
    Brain
    Aging of materials
    Aptitude
    Software
    Exercise
    Equipment and Supplies

    Keywords

    • ageing
    • User experience
    • usability

    Cite this

    Leikas, Jaana ; Lampila, Piritta. / Aging citizens' experiences of electronic brain games. In: Gerontechnology. 2008 ; Vol. 7, No. 2. pp. 150.
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    Aging citizens' experiences of electronic brain games. / Leikas, Jaana; Lampila, Piritta.

    In: Gerontechnology, Vol. 7, No. 2, 2008, p. 150.

    Research output: Contribution to journalOther journal contributionScientificpeer-review

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    AU - Lampila, Piritta

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