Aging citizens' experiences of electronic brain games

Jaana Leikas, Piritta Lampila

Research output: Contribution to journalOther journal contributionScientificpeer-review

Abstract

Although some studies have been carried out about brain training exercises there is little proof that using tools like computer games or any other mental training devices could train our brain or delay the age related decline in cognitive abilities. Even so, electronic game producers have been active in designing special brain training software and computer games for aging persons who have not been too interested in computer games before. This paper describes user experiences of one of those commercial brain training games.
Original languageEnglish
Pages (from-to)150
Number of pages1
JournalGerontechnology
Volume7
Issue number2
DOIs
Publication statusPublished - 2008
MoE publication typeNot Eligible
Event6th International Conference of the International Society for Gerontechnology, ISG08 - Pisa, Italy
Duration: 4 Jun 20086 Jun 2008

Fingerprint

Video Games
Computer games
Brain
Aging of materials
Aptitude
Software
Exercise
Equipment and Supplies

Keywords

  • ageing
  • User experience
  • usability

Cite this

Leikas, Jaana ; Lampila, Piritta. / Aging citizens' experiences of electronic brain games. In: Gerontechnology. 2008 ; Vol. 7, No. 2. pp. 150.
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Aging citizens' experiences of electronic brain games. / Leikas, Jaana; Lampila, Piritta.

In: Gerontechnology, Vol. 7, No. 2, 2008, p. 150.

Research output: Contribution to journalOther journal contributionScientificpeer-review

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AU - Lampila, Piritta

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