Skip to main navigation
Skip to search
Skip to main content
VTT's Research Information Portal Home
Search content at VTT's Research Information Portal
Home
Profiles
Research output
Projects
Datasets
Research units
Research Infrastructures
Activities
Prizes
Press/Media
Impacts
Aging citizens' experiences of electronic brain games
Jaana Leikas
, Piritta Lampila
Research output
:
Contribution to journal
›
Other journal contribution
›
Scientific
›
peer-review
Overview
Fingerprint
Fingerprint
Dive into the research topics of 'Aging citizens' experiences of electronic brain games'. Together they form a unique fingerprint.
Sort by
Weight
Alphabetically
Keyphrases
Aging
100%
Computer Games
100%
Mind Games
100%
Electronic Brain
100%
Citizen Experience
100%
Brain Training
66%
User Experience
33%
Age-related Decline
33%
Cognitive Ability
33%
Software Game
33%
Training Exercise
33%
Training Device
33%
Electronic Games
33%
Training Software
33%
Mental Practice
33%
Brain Training Games
33%
INIS
aging
100%
brain
100%
computers
60%
tools
20%
devices
20%
computer codes
20%
exercise
20%
trains
20%
Computer Science
Computer Game
100%
Citizen Experience
100%
User Experience
33%
Related Decline
33%
Software Training
33%