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Aging citizens' experiences of electronic brain games
Jaana Leikas
, Piritta Lampila
Research output
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Contribution to journal
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Scientific
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peer-review
Overview
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Keyphrases
Age-related Decline
33%
Aging
100%
Brain Training
66%
Brain Training Games
33%
Citizen Experience
100%
Cognitive Ability
33%
Computer Games
100%
Electronic Brain
100%
Electronic Games
33%
Mental Practice
33%
Mind Games
100%
Software Game
33%
Training Device
33%
Training Exercise
33%
Training Software
33%
User Experience
33%
INIS
aging
100%
brain
100%
computer codes
20%
computers
60%
devices
20%
exercise
20%
tools
20%
trains
20%
Computer Science
Citizen Experience
100%
Computer Game
100%
Related Decline
33%
Software Training
33%
User Experience
33%