An augmented reality job performance aid for kinaesthetic learning in manufacturing work places

F. Wild, P. Scott, Jaakko Karjalainen, Kaj Helin, S. Lind-Kohvakka, A. Naeve

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    4 Citations (Scopus)

    Abstract

    Manufacturing - as the name already suggests - is an area where novel 'learning by doing' approaches can help tackle the skills gap this industry is currently facing at large. Within this contribution, we apply human-centred design methodology to help overcome two significant 'teething problems' for augmented reality. We propose five use cases for the application of learning technology on- and off-the-job and we show how these use cases can be implemented in an augmented reality based job performance aid, which we subsequently test on a real life story board in the furniture industry.
    Original languageEnglish
    Title of host publicationOpen Learning and Teaching in Educational Communities
    PublisherSpringer
    Pages470-475
    ISBN (Print)978-331911199-5
    DOIs
    Publication statusPublished - 2014
    MoE publication typeA4 Article in a conference publication
    Event9th European Conference on Technology Enhanced Learning, EC-TEL 2014 - Graz, Austria
    Duration: 16 Sep 201419 Sep 2014

    Publication series

    SeriesLecture Notes in Computer Science
    Volume8719
    ISSN0302-9743

    Conference

    Conference9th European Conference on Technology Enhanced Learning, EC-TEL 2014
    Abbreviated titleEC-TEL 2014
    CountryAustria
    CityGraz
    Period16/09/1419/09/14

    Keywords

    • augmented reality
    • job performance aid
    • kinaesthetic learning

    Fingerprint Dive into the research topics of 'An augmented reality job performance aid for kinaesthetic learning in manufacturing work places'. Together they form a unique fingerprint.

    Cite this