TY - JOUR
T1 - An Educational Glance into the Future
T2 - Holodeck as a Future Enacted Narrative Learning Technology
AU - Kymäläinen, Tiina
N1 - Funding Information:
The art education course was initiated by the first CSf Holonovel Workshop, hosted by the European Association for Innovation (EAI) at the conference ?Technology, Innovation, Entrepreneurship and Education (TIE?17)'. The workshop had the great privilege of havingGene Dolgoff as a Keynote; a person who has provided great inspiration for the educational work of this article. I would like to express my gratitude to Professor Kaisa Makinen for allowing this material to be studied and lectured at the department of Film, Television and Scenography, Aalto Arts, and my employer, VTT Technical Research Centre of Finland Ltd for a small government funded project that initiated the research.
Publisher Copyright:
© J.UCS.
Copyright:
Copyright 2019 Elsevier B.V., All rights reserved.
PY - 2019/1/1
Y1 - 2019/1/1
N2 - This article describes how the fictional concept of Holodeck can be seen as a future immersive learning technology, as well as a new medium for future enacted, narrative experiences. In essence, the article illustrates how this fictional media has been recently studied within the art education context; particularly with the emphasis on how the medium has been considered through the holonovel writing activity. At first, the literature review presents earlier Holodeck-related research, innovation and applications, which, subsequently, provide important terminology for the holonovel writing process. The terminology includes the setup, important stakeholders and those critical units and entities that are needed for defining the pre-conditions for the Holodeck. Thereafter, the article introduces content of the holonovel course and the creation process for such holonovels that take the form of science fiction prototypes. Finally, the article presents some student-created examples of holonovels that employ the Holodeck for educational and pedagogical purposes.
AB - This article describes how the fictional concept of Holodeck can be seen as a future immersive learning technology, as well as a new medium for future enacted, narrative experiences. In essence, the article illustrates how this fictional media has been recently studied within the art education context; particularly with the emphasis on how the medium has been considered through the holonovel writing activity. At first, the literature review presents earlier Holodeck-related research, innovation and applications, which, subsequently, provide important terminology for the holonovel writing process. The terminology includes the setup, important stakeholders and those critical units and entities that are needed for defining the pre-conditions for the Holodeck. Thereafter, the article introduces content of the holonovel course and the creation process for such holonovels that take the form of science fiction prototypes. Finally, the article presents some student-created examples of holonovels that employ the Holodeck for educational and pedagogical purposes.
KW - Holodeck
KW - Holonovel
KW - Science-fiction prototype
KW - Art education
KW - 4D/AR/VR/MR experiences
UR - http://www.scopus.com/inward/record.url?scp=85073266269&partnerID=8YFLogxK
M3 - Article
SN - 0948-695X
VL - 25
SP - 446
EP - 464
JO - Journal of Universal Computer Science
JF - Journal of Universal Computer Science
IS - 5
ER -