Abstract
Conventional virtual reality games try to make the user interface
transparent or invisible through the use of head-mounted displays and data
gloves. We have succeeded in creating a new kind of group game that involves
not only human-computer interaction, but also human-human interaction in the
interactive virtual space. In our game, Nautilus, the view chosen by the
player is a step forward in game design. The solution offers players a highly
personal experience through controlling the game with their own body
movements. The user interface blends in with the surroundings and integrates
the player's movements into the game, thus weakening the boundaries between
the room and the interactive virtual space. In the game, the players do not
wear virtual reality devices.
Original language | English |
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Pages (from-to) | 20-21 |
Journal | ERCIM News |
Issue number | 57 |
Publication status | Published - 2004 |
MoE publication type | D1 Article in a trade journal |
Keywords
- virtual reality, games, user interface, virtual space