An intuitive game in an intelligent ubiquitous environment

Research output: Contribution to journalArticleProfessional

Abstract

Conventional virtual reality games try to make the user interface transparent or invisible through the use of head-mounted displays and data gloves. We have succeeded in creating a new kind of group game that involves not only human-computer interaction, but also human-human interaction in the interactive virtual space. In our game, Nautilus, the view chosen by the player is a step forward in game design. The solution offers players a highly personal experience through controlling the game with their own body movements. The user interface blends in with the surroundings and integrates the player's movements into the game, thus weakening the boundaries between the room and the interactive virtual space. In the game, the players do not wear virtual reality devices.
Original languageEnglish
Pages (from-to)20-21
JournalERCIM News
Issue number57
Publication statusPublished - 2004
MoE publication typeD1 Article in a trade journal

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Virtual reality
User interfaces
Human computer interaction
Display devices
Wear of materials

Keywords

  • virtual reality, games, user interface, virtual space

Cite this

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title = "An intuitive game in an intelligent ubiquitous environment",
abstract = "Conventional virtual reality games try to make the user interface transparent or invisible through the use of head-mounted displays and data gloves. We have succeeded in creating a new kind of group game that involves not only human-computer interaction, but also human-human interaction in the interactive virtual space. In our game, Nautilus, the view chosen by the player is a step forward in game design. The solution offers players a highly personal experience through controlling the game with their own body movements. The user interface blends in with the surroundings and integrates the player's movements into the game, thus weakening the boundaries between the room and the interactive virtual space. In the game, the players do not wear virtual reality devices.",
keywords = "virtual reality, games, user interface, virtual space",
author = "Jaana Leikas and Hanna Str{\"o}mberg and Antti V{\"a}{\"a}t{\"a}nen and Luc Cluitmans",
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language = "English",
pages = "20--21",
journal = "ERCIM News",
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An intuitive game in an intelligent ubiquitous environment. / Leikas, Jaana; Strömberg, Hanna; Väätänen, Antti; Cluitmans, Luc.

In: ERCIM News, No. 57, 2004, p. 20-21.

Research output: Contribution to journalArticleProfessional

TY - JOUR

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AU - Leikas, Jaana

AU - Strömberg, Hanna

AU - Väätänen, Antti

AU - Cluitmans, Luc

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AB - Conventional virtual reality games try to make the user interface transparent or invisible through the use of head-mounted displays and data gloves. We have succeeded in creating a new kind of group game that involves not only human-computer interaction, but also human-human interaction in the interactive virtual space. In our game, Nautilus, the view chosen by the player is a step forward in game design. The solution offers players a highly personal experience through controlling the game with their own body movements. The user interface blends in with the surroundings and integrates the player's movements into the game, thus weakening the boundaries between the room and the interactive virtual space. In the game, the players do not wear virtual reality devices.

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