Conventional virtual reality games try to make the user interface transparent or invisible through the use of head-mounted displays and data gloves. We have succeeded in creating a new kind of group game that involves not only human-computer interaction, but also human-human interaction in the interactive virtual space. In our game, Nautilus, the view chosen by the player is a step forward in game design. The solution offers players a highly personal experience through controlling the game with their own body movements. The user interface blends in with the surroundings and integrates the player's movements into the game, thus weakening the boundaries between the room and the interactive virtual space. In the game, the players do not wear virtual reality devices.
|Published - 2004
|MoE publication type
|D1 Article in a trade journal
- virtual reality, games, user interface, virtual space