Abstract
Original language | English |
---|---|
Title of host publication | Games and Learning Alliance |
Subtitle of host publication | GALA 2015 |
Editors | A. De Gloria, R. Veltkamp |
Publisher | Springer |
Pages | 560-571 |
ISBN (Electronic) | 978-3-319-40216-1 |
ISBN (Print) | 978-3-319-40215-4 |
DOIs | |
Publication status | Published - 23 Jun 2016 |
MoE publication type | A4 Article in a conference publication |
Event | 4th International Conference on Games and Learning Alliance - Rome, Italy Duration: 9 Dec 2015 → 11 Dec 2015 Conference number: 4 |
Publication series
Series | Lecture Notes in Computer Science |
---|---|
Volume | 9599 |
ISSN | 0302-9743 |
Conference
Conference | 4th International Conference on Games and Learning Alliance |
---|---|
Abbreviated title | GALA 2015 |
Country | Italy |
City | Rome |
Period | 9/12/15 → 11/12/15 |
Fingerprint
Keywords
- foresight
- circular economy
- gamification
- nomad
Cite this
}
Approaches to Gaming the Future: Planning a Foresight Game on Circular Economy. / Dufva, Mikko; Kettunen, Outi; Aminoff, Anna; Antikainen, Maria; Sundqvist-Andberg, Henna; Tuomisto, Timo.
Games and Learning Alliance: GALA 2015. ed. / A. De Gloria; R. Veltkamp. Springer, 2016. p. 560-571 (Lecture Notes in Computer Science, Vol. 9599).Research output: Chapter in Book/Report/Conference proceeding › Conference article in proceedings › Scientific › peer-review
TY - GEN
T1 - Approaches to Gaming the Future: Planning a Foresight Game on Circular Economy
AU - Dufva, Mikko
AU - Kettunen, Outi
AU - Aminoff, Anna
AU - Antikainen, Maria
AU - Sundqvist-Andberg, Henna
AU - Tuomisto, Timo
N1 - Project : 104305
PY - 2016/6/23
Y1 - 2016/6/23
N2 - Foresight is used to anticipate future developments and trigger responses to them. Serious games can enhance foresight by creating engaging experiences and increasing interaction between participants. In this paper we study how serious games can be used to generate new insights about alternative futures. We structure existing approaches based on their type and purpose and describe a case study of developing a web-based foresight game on circular economy. Based on the review and case study we suggest that foresight games that are balanced between the dimensions of idea generation, informing and experience are well suited to provide insights into the practices and strategy of the players' organisation.
AB - Foresight is used to anticipate future developments and trigger responses to them. Serious games can enhance foresight by creating engaging experiences and increasing interaction between participants. In this paper we study how serious games can be used to generate new insights about alternative futures. We structure existing approaches based on their type and purpose and describe a case study of developing a web-based foresight game on circular economy. Based on the review and case study we suggest that foresight games that are balanced between the dimensions of idea generation, informing and experience are well suited to provide insights into the practices and strategy of the players' organisation.
KW - foresight
KW - circular economy
KW - gamification
KW - nomad
U2 - 10.1007/978-3-319-40216-1_60
DO - 10.1007/978-3-319-40216-1_60
M3 - Conference article in proceedings
SN - 978-3-319-40215-4
T3 - Lecture Notes in Computer Science
SP - 560
EP - 571
BT - Games and Learning Alliance
A2 - De Gloria, A.
A2 - Veltkamp, R.
PB - Springer
ER -