Approaches to Gaming the Future: Planning a Foresight Game on Circular Economy

Mikko Dufva, Outi Kettunen, Anna Aminoff, Maria Antikainen, Henna Sundqvist-Andberg, Timo Tuomisto

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

2 Citations (Scopus)

Abstract

Foresight is used to anticipate future developments and trigger responses to them. Serious games can enhance foresight by creating engaging experiences and increasing interaction between participants. In this paper we study how serious games can be used to generate new insights about alternative futures. We structure existing approaches based on their type and purpose and describe a case study of developing a web-based foresight game on circular economy. Based on the review and case study we suggest that foresight games that are balanced between the dimensions of idea generation, informing and experience are well suited to provide insights into the practices and strategy of the players' organisation.
Original languageEnglish
Title of host publicationGames and Learning Alliance
Subtitle of host publicationGALA 2015
EditorsA. De Gloria, R. Veltkamp
PublisherSpringer
Pages560-571
ISBN (Electronic)978-3-319-40216-1
ISBN (Print)978-3-319-40215-4
DOIs
Publication statusPublished - 23 Jun 2016
MoE publication typeA4 Article in a conference publication
Event4th International Conference on Games and Learning Alliance - Rome, Italy
Duration: 9 Dec 201511 Dec 2015
Conference number: 4

Publication series

SeriesLecture Notes in Computer Science
Volume9599
ISSN0302-9743

Conference

Conference4th International Conference on Games and Learning Alliance
Abbreviated titleGALA 2015
CountryItaly
CityRome
Period9/12/1511/12/15

Fingerprint

Planning
Serious games

Keywords

  • foresight
  • circular economy
  • gamification
  • nomad

Cite this

Dufva, M., Kettunen, O., Aminoff, A., Antikainen, M., Sundqvist-Andberg, H., & Tuomisto, T. (2016). Approaches to Gaming the Future: Planning a Foresight Game on Circular Economy. In A. De Gloria, & R. Veltkamp (Eds.), Games and Learning Alliance: GALA 2015 (pp. 560-571). Springer. Lecture Notes in Computer Science, Vol.. 9599 https://doi.org/10.1007/978-3-319-40216-1_60
Dufva, Mikko ; Kettunen, Outi ; Aminoff, Anna ; Antikainen, Maria ; Sundqvist-Andberg, Henna ; Tuomisto, Timo. / Approaches to Gaming the Future: Planning a Foresight Game on Circular Economy. Games and Learning Alliance: GALA 2015. editor / A. De Gloria ; R. Veltkamp. Springer, 2016. pp. 560-571 (Lecture Notes in Computer Science, Vol. 9599).
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abstract = "Foresight is used to anticipate future developments and trigger responses to them. Serious games can enhance foresight by creating engaging experiences and increasing interaction between participants. In this paper we study how serious games can be used to generate new insights about alternative futures. We structure existing approaches based on their type and purpose and describe a case study of developing a web-based foresight game on circular economy. Based on the review and case study we suggest that foresight games that are balanced between the dimensions of idea generation, informing and experience are well suited to provide insights into the practices and strategy of the players' organisation.",
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Dufva, M, Kettunen, O, Aminoff, A, Antikainen, M, Sundqvist-Andberg, H & Tuomisto, T 2016, Approaches to Gaming the Future: Planning a Foresight Game on Circular Economy. in A De Gloria & R Veltkamp (eds), Games and Learning Alliance: GALA 2015. Springer, Lecture Notes in Computer Science, vol. 9599, pp. 560-571, 4th International Conference on Games and Learning Alliance, Rome, Italy, 9/12/15. https://doi.org/10.1007/978-3-319-40216-1_60

Approaches to Gaming the Future: Planning a Foresight Game on Circular Economy. / Dufva, Mikko; Kettunen, Outi; Aminoff, Anna; Antikainen, Maria; Sundqvist-Andberg, Henna; Tuomisto, Timo.

Games and Learning Alliance: GALA 2015. ed. / A. De Gloria; R. Veltkamp. Springer, 2016. p. 560-571 (Lecture Notes in Computer Science, Vol. 9599).

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

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Dufva M, Kettunen O, Aminoff A, Antikainen M, Sundqvist-Andberg H, Tuomisto T. Approaches to Gaming the Future: Planning a Foresight Game on Circular Economy. In De Gloria A, Veltkamp R, editors, Games and Learning Alliance: GALA 2015. Springer. 2016. p. 560-571. (Lecture Notes in Computer Science, Vol. 9599). https://doi.org/10.1007/978-3-319-40216-1_60