Approaches to Gaming the Future: Planning a Foresight Game on Circular Economy

Mikko Dufva, Outi Kettunen, Anna Aminoff, Maria Antikainen, Henna Sundqvist-Andberg, Timo Tuomisto

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    3 Citations (Scopus)

    Abstract

    Foresight is used to anticipate future developments and trigger responses to them. Serious games can enhance foresight by creating engaging experiences and increasing interaction between participants. In this paper we study how serious games can be used to generate new insights about alternative futures. We structure existing approaches based on their type and purpose and describe a case study of developing a web-based foresight game on circular economy. Based on the review and case study we suggest that foresight games that are balanced between the dimensions of idea generation, informing and experience are well suited to provide insights into the practices and strategy of the players' organisation.
    Original languageEnglish
    Title of host publicationGames and Learning Alliance
    Subtitle of host publicationGALA 2015
    EditorsA. De Gloria, R. Veltkamp
    PublisherSpringer
    Pages560-571
    ISBN (Electronic)978-3-319-40216-1
    ISBN (Print)978-3-319-40215-4
    DOIs
    Publication statusPublished - 23 Jun 2016
    MoE publication typeA4 Article in a conference publication
    Event4th International Conference on Games and Learning Alliance - Rome, Italy
    Duration: 9 Dec 201511 Dec 2015
    Conference number: 4

    Publication series

    SeriesLecture Notes in Computer Science
    Volume9599
    ISSN0302-9743

    Conference

    Conference4th International Conference on Games and Learning Alliance
    Abbreviated titleGALA 2015
    CountryItaly
    CityRome
    Period9/12/1511/12/15

    Keywords

    • foresight
    • circular economy
    • gamification
    • nomad

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