Abstract
Foresight is used to anticipate future developments and
trigger responses to them. Serious games can enhance
foresight by creating engaging experiences and increasing
interaction between participants. In this paper we study
how serious games can be used to generate new insights
about alternative futures. We structure existing
approaches based on their type and purpose and describe a
case study of developing a web-based foresight game on
circular economy. Based on the review and case study we
suggest that foresight games that are balanced between
the dimensions of idea generation, informing and
experience are well suited to provide insights into the
practices and strategy of the players' organisation.
Original language | English |
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Title of host publication | Games and Learning Alliance |
Subtitle of host publication | GALA 2015 |
Editors | A. De Gloria, R. Veltkamp |
Publisher | Springer |
Pages | 560-571 |
ISBN (Electronic) | 978-3-319-40216-1 |
ISBN (Print) | 978-3-319-40215-4 |
DOIs | |
Publication status | Published - 23 Jun 2016 |
MoE publication type | A4 Article in a conference publication |
Event | 4th International Conference on Games and Learning Alliance - Rome, Italy Duration: 9 Dec 2015 → 11 Dec 2015 Conference number: 4 |
Publication series
Series | Lecture Notes in Computer Science |
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Volume | 9599 |
ISSN | 0302-9743 |
Conference
Conference | 4th International Conference on Games and Learning Alliance |
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Abbreviated title | GALA 2015 |
Country/Territory | Italy |
City | Rome |
Period | 9/12/15 → 11/12/15 |
Keywords
- foresight
- circular economy
- gamification
- nomad