Abstract
Companies are meeting growing demands for readiness to
respond rapidly to changes from the outside world.
Companies actively manage and develop their competences
by applying new technologies and methodologies such as
virtual prototyping (VP). Nevertheless, no general,
structured guidelines for VP implementation are available
due to novelty of the use of virtual reality technologies
in machine industry. The purpose of our research was to
improve the use of VP in companies. In this paper, we
describe two company cases from the machine industry that
are implementing VP for everyday use. During the
research, it became clear that the companies had quite
intuitive ways for the VP implementation, and they
experienced many challenges. This paper describes how
companies can improve VP implementation in a more
structured way using the virtual prototyping
implementation maturity model (VIRMA). VIRMA supports
companies in improving their adaptations of VP and
benefitting earlier from VP use in design.
| Original language | English |
|---|---|
| Title of host publication | ICED 13: the 19th International Conference on Engineering Design |
| Subtitle of host publication | Design Methods and Tools |
| Editors | Udo Lindemann, Srinivasan V, Yong Se Kim, John Clarkson, Gaetano Cascini |
| Publisher | Design Society |
| Pages | 297-304 |
| Volume | 9 |
| ISBN (Print) | 978-1-904670-52-0 |
| Publication status | Published - 2013 |
| MoE publication type | A4 Article in a conference publication |
| Event | 19th International Conference on Engineering Design, ICED13 - Seoul, Korea, Republic of Duration: 19 Aug 2013 → 22 Aug 2013 |
Conference
| Conference | 19th International Conference on Engineering Design, ICED13 |
|---|---|
| Abbreviated title | ICED 2013 |
| Country/Territory | Korea, Republic of |
| City | Seoul |
| Period | 19/08/13 → 22/08/13 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
-
SDG 9 Industry, Innovation, and Infrastructure
Keywords
- design process
- early design phases
- virtual reality
- virtual prototyping
- maturity
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