Augmenting virtual prototyping with physical objects

Virtu Halttunen, Tuomo Tuikka

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

14 Citations (Scopus)

Abstract

We define virtual prototype as a functional, photo realistic, and three dimensional digital model of a future hand held electronics product. Besides visualization, product concept designers need to know the physical attributes of the product, such as dimensions, weight and surface texture. WebShaman Digiloop system augments digital virtual prototypes with physical objects in order to support such tangibility. A data glove is used to manipulate the virtual prototype and a physical mock-up of a concept prototype adds the physical aspects of the product concept to the virtual prototype. The user of this system can examine the functionality and features of the product concept as well as feel the dimensions, weight and texture, and move the prototype freely in physical space.
Original languageEnglish
Title of host publicationProceedings of the working conference on Advanced visual interfaces, AVI' 00
PublisherAssociation for Computing Machinery ACM
Pages305-306
Number of pages2
ISBN (Electronic)978-1-58113-252-6
DOIs
Publication statusPublished - 2000
MoE publication typeA4 Article in a conference publication

Fingerprint Dive into the research topics of 'Augmenting virtual prototyping with physical objects'. Together they form a unique fingerprint.

Cite this