We define virtual prototype as a functional, photo realistic, and three dimensional digital model of a future hand held electronics product. Besides visualization, product concept designers need to know the physical attributes of the product, such as dimensions, weight and surface texture. WebShaman Digiloop system augments digital virtual prototypes with physical objects in order to support such tangibility. A data glove is used to manipulate the virtual prototype and a physical mock-up of a concept prototype adds the physical aspects of the product concept to the virtual prototype. The user of this system can examine the functionality and features of the product concept as well as feel the dimensions, weight and texture, and move the prototype freely in physical space.
|Title of host publication||Proceedings of the working conference on Advanced visual interfaces, AVI' 00|
|Publisher||Association for Computing Machinery ACM|
|Number of pages||2|
|Publication status||Published - 2000|
|MoE publication type||A4 Article in a conference publication|
Halttunen, V., & Tuikka, T. (2000). Augmenting virtual prototyping with physical objects. In Proceedings of the working conference on Advanced visual interfaces, AVI' 00 (pp. 305-306). Association for Computing Machinery ACM. https://doi.org/10.1145/345513.345363