Abstract
We present a computer system for natural interaction in an augmented virtual environment, enabling people to play table tennis over Internet/LAN with real rackets. No special hardware is required except for the web cameras. The pose of the rackets is computed by marker detection from the image. The players see each other in the camera image, which is streamed real time over the network. The multicast implementation enables a network audience to view the game, too.
Original language | English |
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Title of host publication | ACE '04: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology |
Publisher | Association for Computing Machinery ACM |
Pages | 275-276 |
ISBN (Print) | 1-58113-882-2, 978-1-58113-882-5 |
DOIs | |
Publication status | Published - 2004 |
MoE publication type | A4 Article in a conference publication |
Event | International Conference on Advances in Computer Entertainment Technology, ACE 2004 - , Singapore Duration: 3 Jun 2004 → 5 Jun 2004 |
Conference
Conference | International Conference on Advances in Computer Entertainment Technology, ACE 2004 |
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Abbreviated title | ACE 2004 |
Country/Territory | Singapore |
Period | 3/06/04 → 5/06/04 |
Keywords
- virtual environments
- augmented reality
- network games