Camera-based interactions for augmented reality

Tatu Harviainen, Otto Korkalo, Charles Woodward

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    7 Citations (Scopus)

    Abstract

    We investigate camera-based interaction techniques suitable for generating simple, easy-to-use augmented reality applications. All the interaction techniques described are based on using only the camera as input device, so that users can interact with 3D content of the application by gesturing with camera movements. With two test applications, we have identified several camera-based interaction techniques that are intuitive to use and reliable to detect. The test applications are interesting also in their own right, demonstrating technical features such as markerless tracking as well as mobile phone implementation.
    Original languageEnglish
    Title of host publicationProceedings of the International Conference on Advances in Computer Enterntainment Technology, ACE'09
    PublisherAssociation for Computing Machinery ACM
    Pages307-310
    ISBN (Print)978-1-60558-864-3
    DOIs
    Publication statusPublished - 2009
    MoE publication typeA4 Article in a conference publication
    EventInternational Conference on Advances in Computer Entertainment Technology, ACE '09 - Athens, Greece
    Duration: 29 Oct 200931 Oct 2009

    Conference

    ConferenceInternational Conference on Advances in Computer Entertainment Technology, ACE '09
    CountryGreece
    CityAthens
    Period29/10/0931/10/09

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    Keywords

    • augmented reality
    • interaction
    • gestures
    • animation
    • tracking

    Cite this

    Harviainen, T., Korkalo, O., & Woodward, C. (2009). Camera-based interactions for augmented reality. In Proceedings of the International Conference on Advances in Computer Enterntainment Technology, ACE'09 (pp. 307-310). Association for Computing Machinery ACM. https://doi.org/10.1145/1690388.1690444