Abstract
Several studies indicate that virtual reality (VR) systems are useful
for end-user participation in an environmental design process. However,
these systems can be costly and thus support for the decision whether to
invest in a VR of some type is useful. This study presents a novel
method for analysing the usefulness of a VR system for the purpose of
end-user participation. We collected qualitative end-user opinion data
in the real environment and then contrasted this data with the
capabilities of a VR system. Additionally, to better understand the
capabilities of the VR used, we examined how the end-users perceive the
used virtual environment, which in this case was CAVE, an immersive VR
system where projectors are directed to the walls of a room-sized cube.
In this way, we analysed whether the same functions and elements
identified by end-users on the actual wards could also be evaluated in
the CAVE. Eleven nurses and 11 patients participated in the study by
evaluating a bathroom and/or four patient rooms modelled by the CAVE and
the actual hospital wards. The CAVE was convenient for evaluating most
issues identified by the study participants in the actual hospital
wards, i.e. aesthetics; correct location of equipment, supplies and
materials; distraction by or the good companion of other patients as
well as window position and size and living/workspace. However, it was
not possible to evaluate with full certainty the possibilities for
bracing against grab bars or other objects in the VR, and this was found
to be relevant to the independent functioning of patients with limited
mobility. Also, due to the relatively low luminance levels of
projectors, evaluations regarding lighting were considered unreliable.
Moreover, end-users were not always certain about the sizes and
sufficiency of space in the CAVE. Solutions to overcome these
limitations were proposed.
Original language | English |
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Pages (from-to) | 197-211 |
Number of pages | 15 |
Journal | Virtual Reality |
Volume | 14 |
Issue number | 3 |
DOIs | |
Publication status | Published - 2010 |
MoE publication type | A1 Journal article-refereed |
Keywords
- CAVE
- Collaborative design
- End-user participation
- Patient room design
- Virtual reality