Combining UML2 application and systemC platform modelling for performance evaluation of real-time embedded systems

Kreku (Corresponding Author), Hoppari, Kestilä, Qu, Juha-Pekka Soininen, Per Andersson, Kari Tiensyrjä

    Research output: Contribution to journalArticleScientificpeer-review

    32 Citations (Scopus)

    Abstract

    Future mobile devices will be based on heterogeneous multiprocessing platforms accommodating several stand-alone applications. The network-on-chip communication and device networking combine the design challenges of conventional distributed systems and resource constrained real-time embedded systems. Interoperable design space exploration for both the application and platform development is required. Application designer needs abstract platform models to rapidly check the feasibility of a new feature or application. Platform designer needs abstract application models for defining platform computation and communication capacities. We propose a layered UML application/workload and SystemC platform modelling approach that allow application and platform to be modelled at several levels of abstraction, which enables early performance evaluation of the resulting system. The overall approach has been experimented with a mobile video player case study, while different load extraction methods have been validated by applying them to MPEG-4 encoder, Quake2 3D game, and MP3 decoder case studies previously.
    Original languageEnglish
    Number of pages18
    JournalEURASIP Journal on Embedded Systems
    DOIs
    Publication statusPublished - 2008
    MoE publication typeA1 Journal article-refereed

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    Real time systems
    Embedded systems
    Computer simulation
    Communication
    Mobile devices
    Computer systems

    Cite this

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    title = "Combining UML2 application and systemC platform modelling for performance evaluation of real-time embedded systems",
    abstract = "Future mobile devices will be based on heterogeneous multiprocessing platforms accommodating several stand-alone applications. The network-on-chip communication and device networking combine the design challenges of conventional distributed systems and resource constrained real-time embedded systems. Interoperable design space exploration for both the application and platform development is required. Application designer needs abstract platform models to rapidly check the feasibility of a new feature or application. Platform designer needs abstract application models for defining platform computation and communication capacities. We propose a layered UML application/workload and SystemC platform modelling approach that allow application and platform to be modelled at several levels of abstraction, which enables early performance evaluation of the resulting system. The overall approach has been experimented with a mobile video player case study, while different load extraction methods have been validated by applying them to MPEG-4 encoder, Quake2 3D game, and MP3 decoder case studies previously.",
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    Combining UML2 application and systemC platform modelling for performance evaluation of real-time embedded systems. / Kreku (Corresponding Author); Hoppari; Kestilä; Qu, ; Soininen, Juha-Pekka; Andersson, Per; Tiensyrjä, Kari.

    In: EURASIP Journal on Embedded Systems, 2008.

    Research output: Contribution to journalArticleScientificpeer-review

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    AU - Kreku, null

    AU - Hoppari, null

    AU - Kestilä, null

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    AU - Soininen, Juha-Pekka

    AU - Andersson, Per

    AU - Tiensyrjä, Kari

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