Abstract
Computer quiz games are introduced to improve teaching and learning in a freshman engineering chemistry course in an English-as-a-second-language (ESL) environment. These quiz games are developed and implemented as supplemental and augmentative tools to enhance traditionally delivered lectures. The paper shows an increase in students’ motivation and compares the performance among students who participated in computer quiz games, a paper-based quiz, or neither activity. An assessment of the effectiveness of quiz games in learning is conducted via a proposed novel chemistry achievement test, the Freshman Engineering Chemistry Aptitude Test, and an attitude questionnaire. The findings contribute to our understanding of the role of game-based learning in students’ achievement in chemistry and their motivation and attitudes toward learning general chemistry at a university within an ESL environment, while the computer games developed are useful in all English-based chemistry classes.
| Original language | English |
|---|---|
| Pages (from-to) | 868-876 |
| Journal | Journal of Chemical Education |
| Volume | 101 |
| Issue number | 3 |
| DOIs | |
| Publication status | Published - 12 Mar 2024 |
| MoE publication type | A1 Journal article-refereed |
Funding
This study was approved by the KUST Institutional Review Board. We acknowledge support from the KUST Office of Research Support, M. Hassan, and T. D. Burton, and we thank the CHEM-115 teaching teams for their assistance in data collection.
Keywords
- Computer-Based Learning
- English as a Second Language
- Games
- Hands-On Learning
- Introductory Chemistry
- Student-Centered Learning