Context Defined Aspects of Gamification for Factory Floor

Paula Alavesa, Ilmo Laitalainen, Milla Immonen

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

Abstract

Modern extensively digitized factories can provide workers interfaces for gamification. The current literature highlights the importance of understanding the context before implementing gamification solution, while there are currently only few such solutions provided for the factory floor. In this study we aim at closing this gap by defining the context defined aspects for gamification at factory floor. We conducted a thorough mapping of current literature proceeded by a qualitative interview study with eight workers and their supervising manager at a manufacturing facility.
Original languageEnglish
Title of host publication2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)
PublisherInstitute of Electrical and Electronic Engineers IEEE
ISBN (Electronic)978-1-7281-4540-2
DOIs
Publication statusPublished - Sep 2019
MoE publication typeA4 Article in a conference publication
Event11th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games - Vienna, Austria
Duration: 4 Sep 20196 Sep 2019

Conference

Conference11th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games
CountryAustria
CityVienna
Period4/09/196/09/19

Fingerprint

Industrial plants
Managers

Keywords

  • gamification
  • factory floor
  • serious games

Cite this

Alavesa, P., Laitalainen, I., & Immonen, M. (2019). Context Defined Aspects of Gamification for Factory Floor. In 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) [8864527] Institute of Electrical and Electronic Engineers IEEE. https://doi.org/10.1109/VS-Games.2019.8864527
Alavesa, Paula ; Laitalainen, Ilmo ; Immonen, Milla. / Context Defined Aspects of Gamification for Factory Floor. 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games). Institute of Electrical and Electronic Engineers IEEE, 2019.
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Alavesa, P, Laitalainen, I & Immonen, M 2019, Context Defined Aspects of Gamification for Factory Floor. in 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)., 8864527, Institute of Electrical and Electronic Engineers IEEE, 11th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games, Vienna, Austria, 4/09/19. https://doi.org/10.1109/VS-Games.2019.8864527

Context Defined Aspects of Gamification for Factory Floor. / Alavesa, Paula; Laitalainen, Ilmo; Immonen, Milla.

2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games). Institute of Electrical and Electronic Engineers IEEE, 2019. 8864527.

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

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Alavesa P, Laitalainen I, Immonen M. Context Defined Aspects of Gamification for Factory Floor. In 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games). Institute of Electrical and Electronic Engineers IEEE. 2019. 8864527 https://doi.org/10.1109/VS-Games.2019.8864527