Context Defined Aspects of Gamification for Factory Floor

Paula Alavesa, Ilmo Laitalainen, Milla Immonen

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    3 Citations (Scopus)

    Abstract

    Modern extensively digitized factories can provide workers interfaces for gamification. The current literature highlights the importance of understanding the context before implementing gamification solution, while there are currently only few such solutions provided for the factory floor. In this study we aim at closing this gap by defining the context defined aspects for gamification at factory floor. We conducted a thorough mapping of current literature proceeded by a qualitative interview study with eight workers and their supervising manager at a manufacturing facility.
    Original languageEnglish
    Title of host publication2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)
    PublisherIEEE Institute of Electrical and Electronic Engineers
    ISBN (Electronic)978-1-7281-4540-2
    DOIs
    Publication statusPublished - Sept 2019
    MoE publication typeA4 Article in a conference publication
    Event11th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games - Vienna, Austria
    Duration: 4 Sept 20196 Sept 2019

    Conference

    Conference11th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games
    Country/TerritoryAustria
    CityVienna
    Period4/09/196/09/19

    Keywords

    • gamification
    • factory floor
    • serious games

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