Context Defined Aspects of Gamification for Factory Floor

Paula Alavesa, Ilmo Laitalainen, Milla Immonen

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

Abstract

Modern extensively digitized factories can provide workers interfaces for gamification. The current literature highlights the importance of understanding the context before implementing gamification solution, while there are currently only few such solutions provided for the factory floor. In this study we aim at closing this gap by defining the context defined aspects for gamification at factory floor. We conducted a thorough mapping of current literature proceeded by a qualitative interview study with eight workers and their supervising manager at a manufacturing facility.
Original languageEnglish
Title of host publication2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)
PublisherIEEE Institute of Electrical and Electronic Engineers
ISBN (Electronic)978-1-7281-4540-2
DOIs
Publication statusPublished - Sep 2019
MoE publication typeA4 Article in a conference publication
Event11th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games - Vienna, Austria
Duration: 4 Sep 20196 Sep 2019

Conference

Conference11th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games
CountryAustria
CityVienna
Period4/09/196/09/19

Keywords

  • gamification
  • factory floor
  • serious games

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  • Cite this

    Alavesa, P., Laitalainen, I., & Immonen, M. (2019). Context Defined Aspects of Gamification for Factory Floor. In 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) [8864527] IEEE Institute of Electrical and Electronic Engineers. https://doi.org/10.1109/VS-Games.2019.8864527