Creating a design framework for educational language games utilizing hybrid media

Janne Paavilainen, Hannamari Saarenpää, Anu Seisto, Maija Federley

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

2 Citations (Scopus)

Abstract

Educational games have seen grown interest in recent years. At the same time, there has been interest in the research of hybrid media. Hybrid media is a combination of print and electronic media. In this paper we present a first study on the design of educational language games for hybrid media platform. Based on scenario interviews and supportive research, we present a design framework which can be used to aid the design of educational language games. For our study, we interviewed six elementary school teachers and 16 6th grade students aging from 11 to 12 years. We also interviewed four study book authors and examined educational language games.

Original languageEnglish
Title of host publicationProceedings of CGAMES 2009 USA, 14th International Conference on Computer Games
Subtitle of host publicationAI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games
Pages81-89
Number of pages9
Publication statusPublished - 1 Jan 2009
MoE publication typeA4 Article in a conference publication
Event14th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games - Louisville, KY, United States
Duration: 29 Jul 20092 Aug 2009

Conference

Conference14th International Conference on Computer Games
Abbreviated titleCGAMES 2009 USA
CountryUnited States
CityLouisville, KY
Period29/07/092/08/09

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Keywords

  • Design framework
  • Educational games
  • Game design
  • Hybrid media
  • Language learning
  • Video games

Cite this

Paavilainen, J., Saarenpää, H., Seisto, A., & Federley, M. (2009). Creating a design framework for educational language games utilizing hybrid media. In Proceedings of CGAMES 2009 USA, 14th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games (pp. 81-89)