Design Challenges for Social Interactions at Factory Floor

Milla Immonen, Paula Alavesa, Vasiliki Mylonopoulou

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    Abstract

    Industry 4.0, describes the transition of labor into more digitized and automated era. This transition makes it possible to develop a plethora of solutions for factory floor spanning from purely utilitarian to gamification. In this paper we present the initial step in recognizing the design challenges for a project developing social gamified eHealth applications to the factory floor.
    Original languageEnglish
    Title of host publication2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)
    PublisherIEEE Institute of Electrical and Electronic Engineers
    ISBN (Electronic)978-1-7281-4540-2
    ISBN (Print)978-1-7281-4541-9
    DOIs
    Publication statusPublished - Sept 2019
    MoE publication typeA4 Article in a conference publication
    Event11th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games - Vienna, Austria
    Duration: 4 Sept 20196 Sept 2019

    Publication series

    SeriesInternational Conference on Games and Virtual Worlds for Serious Applications
    ISSN2474-0470

    Conference

    Conference11th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games
    Country/TerritoryAustria
    CityVienna
    Period4/09/196/09/19

    Funding

    This research is done in a Business Finland funded project Reboot Finland IoT Factory 33/31/2018 supported by Academy of Finland 6Genesis Flagship (318927).

    Keywords

    • social interactions
    • ehealth
    • factory floor
    • gamification
    • Scenario-Based Design

    Fingerprint

    Dive into the research topics of 'Design Challenges for Social Interactions at Factory Floor'. Together they form a unique fingerprint.

    Cite this