@inproceedings{b0495d89f442400393f00c1c6a2f561d,
title = "Design Challenges for Social Interactions at Factory Floor",
abstract = "Industry 4.0, describes the transition of labor into more digitized and automated era. This transition makes it possible to develop a plethora of solutions for factory floor spanning from purely utilitarian to gamification. In this paper we present the initial step in recognizing the design challenges for a project developing social gamified eHealth applications to the factory floor.",
keywords = "social interactions, ehealth, factory floor, gamification, Scenario-Based Design",
author = "Milla Immonen and Paula Alavesa and Vasiliki Mylonopoulou",
note = "Funding Information: This research is done in a Business Finland funded project Reboot Finland IoT Factory 33/31/2018 supported by Academy of Finland 6Genesis Flagship (318927). Publisher Copyright: {\textcopyright} 2019 IEEE. Copyright: Copyright 2020 Elsevier B.V., All rights reserved.; 11th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games ; Conference date: 04-09-2019 Through 06-09-2019",
year = "2019",
month = sep,
doi = "10.1109/VS-Games.2019.8864601",
language = "English",
isbn = "978-1-7281-4541-9",
series = "International Conference on Games and Virtual Worlds for Serious Applications",
publisher = "IEEE Institute of Electrical and Electronic Engineers",
booktitle = "2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)",
address = "United States",
}