Abstract
Industry 4.0, describes the transition of labor into more digitized and automated era. This transition makes it possible to develop a plethora of solutions for factory floor spanning from purely utilitarian to gamification. In this paper we present the initial step in recognizing the design challenges for a project developing social gamified eHealth applications to the factory floor.
Original language | English |
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Title of host publication | 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) |
Publisher | IEEE Institute of Electrical and Electronic Engineers |
ISBN (Electronic) | 978-1-7281-4540-2 |
ISBN (Print) | 978-1-7281-4541-9 |
DOIs | |
Publication status | Published - Sept 2019 |
MoE publication type | A4 Article in a conference publication |
Event | 11th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games - Vienna, Austria Duration: 4 Sept 2019 → 6 Sept 2019 |
Publication series
Series | International Conference on Games and Virtual Worlds for Serious Applications |
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ISSN | 2474-0470 |
Conference
Conference | 11th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games |
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Country/Territory | Austria |
City | Vienna |
Period | 4/09/19 → 6/09/19 |
Funding
This research is done in a Business Finland funded project Reboot Finland IoT Factory 33/31/2018 supported by Academy of Finland 6Genesis Flagship (318927).
Keywords
- social interactions
- ehealth
- factory floor
- gamification
- Scenario-Based Design