Designing and implementing common market for cross-game purchases between mobile games

Erkki Siira, Elina Annanperä, Otto Simola, Samuli Heinonen, Jani Yli-Kantola, Jani Järvinen

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    2 Citations (Scopus)


    The mobile game markets are increasingly competitive and the game publishers are looking for new ways to increase player retention and cross commercialization of games. In this paper, we examine how a purchasing system using virtual currency based common market can be designed and implemented in order to create a larger service platform. The solution enables cross-game purchasing of virtual items from one game into another. We present how such a system can be designed, how it would fit into larger vision of multi-game ecosystem and what kind of limitations there are when implementing such a system. As a result, we describe solution of a bank and a marketplace entity, which are responsible of the transactions, virtual items and connecting games to each other. As a conclusion, we are presenting the expected challenges and expansion plans for the common market system.
    Original languageEnglish
    Title of host publication30th Bled eConference
    Subtitle of host publicationDigital Transformation - From Connecting Things to Transforming our Lives, BLED 2017
    PublisherUniversity of Maribor Press
    ISBN (Print)978-961-286-043-1
    Publication statusPublished - 2017
    MoE publication typeA4 Article in a conference publication
    Event30th Bled eConference: Digital Transformation : From Connecting Things to Transforming Our Lives, Bled 2017 - Bled, Slovenia
    Duration: 18 Jun 201721 Jun 2017


    Conference30th Bled eConference
    Abbreviated titleBled 2017


    • mobile games
    • virtual currency
    • common market
    • cross-game purchase


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