Designing and implementing common market for cross-game purchases between mobile games

Erkki Siira, Elina Annanperä, Otto Simola, Samuli Heinonen, Jani Yli-Kantola, Jani Järvinen

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

Abstract

The mobile game markets are increasingly competitive and the game publishers are looking for new ways to increase player retention and cross commercialization of games. In this paper, we examine how a purchasing system using virtual currency based common market can be designed and implemented in order to create a larger service platform. The solution enables cross-game purchasing of virtual items from one game into another. We present how such a system can be designed, how it would fit into larger vision of multi-game ecosystem and what kind of limitations there are when implementing such a system. As a result, we describe solution of a bank and a marketplace entity, which are responsible of the transactions, virtual items and connecting games to each other. As a conclusion, we are presenting the expected challenges and expansion plans for the common market system.
Original languageEnglish
Title of host publication30th Bled eConference
PublisherUniversity of Maribor Press
Pages531-544
ISBN (Print)978-961-286-043-1
Publication statusPublished - 2017
MoE publication typeA4 Article in a conference publication
Event30th Bled eConference: Digital Transformation : From Connecting Things to Transforming Our Lives, Bled 2017 - Bled, Slovenia
Duration: 18 Jun 201721 Jun 2017

Conference

Conference30th Bled eConference
Abbreviated titleBled 2017
CountrySlovenia
CityBled
Period18/06/1721/06/17

Fingerprint

Purchasing
Ecosystems
European Union

Keywords

  • mobile games
  • virtual currency
  • common market
  • cross-game purchase

Cite this

Siira, E., Annanperä, E., Simola, O., Heinonen, S., Yli-Kantola, J., & Järvinen, J. (2017). Designing and implementing common market for cross-game purchases between mobile games. In 30th Bled eConference (pp. 531-544). University of Maribor Press.
Siira, Erkki ; Annanperä, Elina ; Simola, Otto ; Heinonen, Samuli ; Yli-Kantola, Jani ; Järvinen, Jani. / Designing and implementing common market for cross-game purchases between mobile games. 30th Bled eConference. University of Maribor Press, 2017. pp. 531-544
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Siira, E, Annanperä, E, Simola, O, Heinonen, S, Yli-Kantola, J & Järvinen, J 2017, Designing and implementing common market for cross-game purchases between mobile games. in 30th Bled eConference. University of Maribor Press, pp. 531-544, 30th Bled eConference, Bled, Slovenia, 18/06/17.

Designing and implementing common market for cross-game purchases between mobile games. / Siira, Erkki; Annanperä, Elina; Simola, Otto; Heinonen, Samuli; Yli-Kantola, Jani; Järvinen, Jani.

30th Bled eConference. University of Maribor Press, 2017. p. 531-544.

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

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AB - The mobile game markets are increasingly competitive and the game publishers are looking for new ways to increase player retention and cross commercialization of games. In this paper, we examine how a purchasing system using virtual currency based common market can be designed and implemented in order to create a larger service platform. The solution enables cross-game purchasing of virtual items from one game into another. We present how such a system can be designed, how it would fit into larger vision of multi-game ecosystem and what kind of limitations there are when implementing such a system. As a result, we describe solution of a bank and a marketplace entity, which are responsible of the transactions, virtual items and connecting games to each other. As a conclusion, we are presenting the expected challenges and expansion plans for the common market system.

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Siira E, Annanperä E, Simola O, Heinonen S, Yli-Kantola J, Järvinen J. Designing and implementing common market for cross-game purchases between mobile games. In 30th Bled eConference. University of Maribor Press. 2017. p. 531-544