Designing creative tools: A user-centered approach to ambient home design

Virpi Oksman, Minna Kulju, Sanni Siltanen

    Research output: Contribution to conferenceConference articleScientific

    Abstract

    This paper discusses some key findings on user perception of an ambient home design application concept, which combines features of social media, Augmented Reality (AR) and 3D modeling. The two target groups chosen for this study were consumers looking for a new home and pro-users, who have professional or other special interest in decoration or renovation of apartments. In total there were 241 respondents for the scenario-based survey. It appears that there is a demand for easy-to-use design tools for consumers looking for a new apartment and also for professional users
    Original languageEnglish
    Publication statusPublished - 2011
    MoE publication typeNot Eligible
    Event1st International Workshop on Aesthetic Intelligence, AxI’11 - Amsterdam, Netherlands
    Duration: 16 Nov 201118 Nov 2011

    Workshop

    Workshop1st International Workshop on Aesthetic Intelligence, AxI’11
    CountryNetherlands
    CityAmsterdam
    Period16/11/1118/11/11
    OtherHeld as a satellite workshop during the International Joint Conference on Ambient Intelligence (AmI’11)

    Fingerprint

    Augmented reality

    Keywords

    • User-centered design
    • user experience
    • interior design
    • ambient media

    Cite this

    Oksman, V., Kulju, M., & Siltanen, S. (2011). Designing creative tools: A user-centered approach to ambient home design. Paper presented at 1st International Workshop on Aesthetic Intelligence, AxI’11, Amsterdam, Netherlands.
    Oksman, Virpi ; Kulju, Minna ; Siltanen, Sanni. / Designing creative tools : A user-centered approach to ambient home design. Paper presented at 1st International Workshop on Aesthetic Intelligence, AxI’11, Amsterdam, Netherlands.
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    abstract = "This paper discusses some key findings on user perception of an ambient home design application concept, which combines features of social media, Augmented Reality (AR) and 3D modeling. The two target groups chosen for this study were consumers looking for a new home and pro-users, who have professional or other special interest in decoration or renovation of apartments. In total there were 241 respondents for the scenario-based survey. It appears that there is a demand for easy-to-use design tools for consumers looking for a new apartment and also for professional users",
    keywords = "User-centered design, user experience, interior design, ambient media",
    author = "Virpi Oksman and Minna Kulju and Sanni Siltanen",
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    Oksman, V, Kulju, M & Siltanen, S 2011, 'Designing creative tools: A user-centered approach to ambient home design', Paper presented at 1st International Workshop on Aesthetic Intelligence, AxI’11, Amsterdam, Netherlands, 16/11/11 - 18/11/11.

    Designing creative tools : A user-centered approach to ambient home design. / Oksman, Virpi; Kulju, Minna; Siltanen, Sanni.

    2011. Paper presented at 1st International Workshop on Aesthetic Intelligence, AxI’11, Amsterdam, Netherlands.

    Research output: Contribution to conferenceConference articleScientific

    TY - CONF

    T1 - Designing creative tools

    T2 - A user-centered approach to ambient home design

    AU - Oksman, Virpi

    AU - Kulju, Minna

    AU - Siltanen, Sanni

    N1 - Project code: 73876

    PY - 2011

    Y1 - 2011

    N2 - This paper discusses some key findings on user perception of an ambient home design application concept, which combines features of social media, Augmented Reality (AR) and 3D modeling. The two target groups chosen for this study were consumers looking for a new home and pro-users, who have professional or other special interest in decoration or renovation of apartments. In total there were 241 respondents for the scenario-based survey. It appears that there is a demand for easy-to-use design tools for consumers looking for a new apartment and also for professional users

    AB - This paper discusses some key findings on user perception of an ambient home design application concept, which combines features of social media, Augmented Reality (AR) and 3D modeling. The two target groups chosen for this study were consumers looking for a new home and pro-users, who have professional or other special interest in decoration or renovation of apartments. In total there were 241 respondents for the scenario-based survey. It appears that there is a demand for easy-to-use design tools for consumers looking for a new apartment and also for professional users

    KW - User-centered design

    KW - user experience

    KW - interior design

    KW - ambient media

    M3 - Conference article

    ER -

    Oksman V, Kulju M, Siltanen S. Designing creative tools: A user-centered approach to ambient home design. 2011. Paper presented at 1st International Workshop on Aesthetic Intelligence, AxI’11, Amsterdam, Netherlands.