Abstract
Augmented reality (AR) technology merges digital
information into the real world. It is an effective
visualization method; AR enhances user's spatial
perception skills and helps to understand spatial
dimensions and relationships. It is beneficial for many
professional application areas such as assembly,
maintenance and repair. AR visualization helps to
concretize building and construction projects and
interior design plans - also for non-technically oriented
people, who might otherwise have difficulties in
understanding what the plans actually mean in the real
context. Due to its interactive and immersive nature AR
is applied for games and advertising as well. Although AR
is proven to be a valuable visualization method it is not
yet commonly used in beneficial consumer level
applications. This work first finds out reasons for this
and then focuses on developing AR towards wider use. The
work is threefold: it considers human factors affecting
adoption of the technology, economic factors affecting
the viability of AR technology, and development of
applications and technical solutions that support these
factors.
In this thesis user centric and participatory methods are
used to find out reasons that hinder the use of AR,
especially in interior design. The outcomes of the
studies are manifold: desired features for AR services,
bottlenecks preventing the use, user experience (UX)
issues and business viability factors. A successful AR
solution needs to have a viable business ecosystem
besides a reliable technical framework. The presented
application development in assembly guidance and interior
design visualization considers UX factors and
demonstrates the use of AR in the field of question.
A serious bottleneck for using AR in interior design
arises from a typical use situation; a consumer wants to
redesign a room. The space where the interior design plan
is made is not empty and augmentation does not look
realistic when the new furniture is rendered on top of
the existing furniture. This problem can be solved by
using diminished reality, which means that the old
furniture is removed digitally from the view.
This work presents a diminished realty solution for AR
interior design. A complete pipeline implementing
diminished reality functionality is described. Algorithms
and methods are developed to achieve real time high
quality diminished reality functionality. The presented
practical solution has a great effect for the whole AR
interior design field, and enhances it towards real use.
The possibilities of using AR are huge. In order to make
beneficial AR solutions, researchers should be able to
reveal the users' needs - both existing and emerging ones
- and develop technology to fulfil those needs. This
thesis demonstrates that this can be achieved by
developing augmented reality solutions through user
involvement.
| Original language | English |
|---|---|
| Qualification | Doctor Degree |
| Awarding Institution |
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| Supervisors/Advisors |
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| Award date | 22 May 2015 |
| Place of Publication | Espoo |
| Publisher | |
| Print ISBNs | 978-951-38-8248-8 |
| Electronic ISBNs | 978-951-38-8249-5 |
| Publication status | Published - 2015 |
| MoE publication type | G5 Doctoral dissertation (article) |
Keywords
- augmented reality
- AR
- diminished reality
- user involvement
- interior design