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Distributed video game streaming system for pervasive gaming

  • Audrius Jurgelionis
  • , Francesco Bellotti
  • , Alessandro De Gloria
  • , Peter Eisert
  • , Jukka-Pekka Laulajainen
  • , Alex Shani

Research output: Contribution to conferenceConference articleScientificpeer-review

Abstract

This paper presents a new distributed video game streaming system. Newly developed streaming protocols and system architectures enable transfer of the game graphics in real-time across the wired / wireless network. Initial tests have shown that the Games@Large system is capable of running video games of different genres, also including First Person Shooter games that are very popular and usually highly interactive and demanding for high end device performance. Further, the experiments prove that a Games@Large server can be hosted on a single PC and support multiple game executions and streaming with a high visual quality to concurrently connected clients via a wireless / wired network. In particular, a Quality of Service solution is exploited, which improves system performance also in the presence of competing traffic.
Original languageEnglish
Publication statusPublished - 2009
MoE publication typeNot Eligible
Event6th STreaming Day - Genova, Italy
Duration: 21 Sept 200921 Sept 2009

Conference

Conference6th STreaming Day
Country/TerritoryItaly
CityGenova
Period21/09/0921/09/09

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