Abstract
This paper presents a new distributed video game streaming system. Newly
developed streaming protocols and system architectures enable transfer of the
game graphics in real-time across the wired / wireless network. Initial tests
have shown that the Games@Large system is capable of running video games of
different genres, also including First Person Shooter games that are very
popular and usually highly interactive and demanding for high end device
performance. Further, the experiments prove that a Games@Large server can be
hosted on a single PC and support multiple game executions and streaming with
a high visual quality to concurrently connected clients via a wireless / wired
network. In particular, a Quality of Service solution is exploited, which
improves system performance also in the presence of competing traffic.
| Original language | English |
|---|---|
| Publication status | Published - 2009 |
| MoE publication type | Not Eligible |
| Event | 6th STreaming Day - Genova, Italy Duration: 21 Sept 2009 → 21 Sept 2009 |
Conference
| Conference | 6th STreaming Day |
|---|---|
| Country/Territory | Italy |
| City | Genova |
| Period | 21/09/09 → 21/09/09 |
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