EDEMO - gesture-based interaction with future environments

Jarno Vehmas, Sanna Kallio, Juha Kela, Johan Plomp, Esa Tuulari, Heikki Ailisto

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

Abstract

This paper studies the use of gestures for controlling the increasing number of visible and embedded electrical devices in our environment. First, we outline scenarios for the use of small wearable devices for the care of the elderly, home-care and sports activities. Subsequently, we focus on the design and modeling of a wearable gesture based UI device, EDEMO. The EDEMO device is worn on the back of the hand and it uses acceleration sensors to capture gestures. The hardware implementation is based on VTT’s SoapBox, a small wireless sensor unit developed for research of ubiquitous computing applications, context awareness, multimodal and remote user interfaces, and low power radio protocols. The use of gesture based interaction with a maze game and for the control of a slide presentation is shown. The results and experiences support our belief that multimodal wearable user interfaces are very useful in pervasive computing environments.
Original languageEnglish
Title of host publicationHuman-computer interaction : theory and practice: Part II, Volume 2
Place of PublicationMahwah
PublisherLawrence Erlbaum Associates
Pages786 - 790
ISBN (Print)0-8058-4931-9
Publication statusPublished - 2003
MoE publication typeA4 Article in a conference publication
Event10th International Conference on Human-Computer Interaction, HCI International 2003 - Crete, Greece
Duration: 22 Jun 200327 Jun 2003

Conference

Conference10th International Conference on Human-Computer Interaction, HCI International 2003
Abbreviated titleHCI International 2003
CountryGreece
CityCrete
Period22/06/0327/06/03

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Keywords

  • gesture recognition
  • industrial design

Cite this

Vehmas, J., Kallio, S., Kela, J., Plomp, J., Tuulari, E., & Ailisto, H. (2003). EDEMO - gesture-based interaction with future environments. In Human-computer interaction : theory and practice: Part II, Volume 2 (pp. 786 - 790). Lawrence Erlbaum Associates.