This paper studies the use of gestures for controlling the increasing number of visible and embedded electrical devices in our environment. First, we outline scenarios for the use of small wearable devices for the care of the elderly, home-care and sports activities. Subsequently, we focus on the design and modeling of a wearable gesture based UI device, EDEMO. The EDEMO device is worn on the back of the hand and it uses acceleration sensors to capture gestures. The hardware implementation is based on VTT’s SoapBox, a small wireless sensor unit developed for research of ubiquitous computing applications, context awareness, multimodal and remote user interfaces, and low power radio protocols. The use of gesture based interaction with a maze game and for the control of a slide presentation is shown. The results and experiences support our belief that multimodal wearable user interfaces are very useful in pervasive computing environments.
|Title of host publication||Human-computer interaction : theory and practice: Part II, Volume 2|
|Place of Publication||Mahwah|
|Publisher||Lawrence Erlbaum Associates|
|Pages||786 - 790|
|Publication status||Published - 2003|
|MoE publication type||A4 Article in a conference publication|
|Event||10th International Conference on Human-Computer Interaction, HCI International 2003 - Crete, Greece|
Duration: 22 Jun 2003 → 27 Jun 2003
|Conference||10th International Conference on Human-Computer Interaction, HCI International 2003|
|Abbreviated title||HCI International 2003|
|Period||22/06/03 → 27/06/03|
- gesture recognition
- industrial design
Vehmas, J., Kallio, S., Kela, J., Plomp, J., Tuulari, E., & Ailisto, H. (2003). EDEMO - gesture-based interaction with future environments. In Human-computer interaction : theory and practice: Part II, Volume 2 (pp. 786 - 790). Lawrence Erlbaum Associates.