Enhanced video streaming for remote 3D gaming

B. Prestele (Corresponding author), p. Fechteler, Arto Laikari, Jukka-Pekka Laulajainen

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review


    Computer games are getting continuously more demanding in terms of CPU and graphics performance. At the same time, mobile lifestyle and the always-on connected experience are becoming increasingly important to many people. They want to enjoy digital entertainment anywhere inside their homes and also on the go. Therefore low cost and modest performance consumer electronics (CE) devices are gaining high popularity, but providing the same high quality gaming experience on those devices is still a real challenge. This paper describes a novel gaming system, called Games@Large, which enables heavy PC game play on low cost CE devices without the need of game software modification. The key innovations of the system are distribution of game execution, streaming of graphics, video, audio, and game control as well as network quality of service management
    Original languageEnglish
    Title of host publicationNEM Summit 2010: Proceedings of the Networked & Electronic Media Summit, Barcelona, Spain, 13th - 15th October 2010
    Publication statusPublished - 2010
    MoE publication typeNot Eligible


    • games
    • graphics
    • rendering
    • video coding


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