Abstract
Computer games are getting continuously more demanding in terms of CPU
and graphics performance. At the same time, mobile lifestyle and the always-on
connected experience are becoming increasingly important to many people. They
want to enjoy digital entertainment anywhere inside their homes and also on
the go. Therefore low cost and modest performance consumer electronics (CE)
devices are gaining high popularity, but providing the same high quality
gaming experience on those devices is still a real challenge. This paper
describes a novel gaming system, called Games@Large, which enables heavy PC
game play on low cost CE devices without the need of game software
modification. The key innovations of the system are distribution of game
execution, streaming of graphics, video, audio, and game control as well as
network quality of service management
| Original language | English |
|---|---|
| Title of host publication | NEM Summit 2010: Proceedings of the Networked & Electronic Media Summit, Barcelona, Spain, 13th - 15th October 2010 |
| Publication status | Published - 2010 |
| MoE publication type | Not Eligible |
Keywords
- games
- graphics
- rendering
- video coding