Abstract
Personal navigation is one of the new emerging areas of ubiquitous computing. There already exist new personal navigation devices and services on the market and their number is expected to rise. Some of the services and devices have their own user groups and their usage is now well established. Among the new products and services there are traditional and presumed ways of use, but users also invent whole new ways to use the product to better satisfy their needs. This paper presents the results of the studies on new usage cultures of personal navigation solutions and a common classification of the products and services for personal navigation from the user's point of view.
Original language | English |
---|---|
Title of host publication | Competitive Advantage Through Customer Interaction: Leading Mass Customization and Personalization from the Emerging State to a Mainstream Business Model |
Subtitle of host publication | Proceedings of the 2003 World Congress on Mass Customization and Personalization, MCPC 2003. Munich, Germany, 6-8 October 2003. Conference Abstracts. |
Editors | Frank T. Piller, Ralf Reichwald, Mitchell Tseng |
Publication status | Published - 2003 |
MoE publication type | Not Eligible |
Keywords
- personal navigation
- usage cultures
- mobile computing
- mobile gaming
- usage story