Experiences in using role-playing, computer game and physical acting to enhance user involvement in design of future application

    Research output: Contribution to conferenceConference articleScientificpeer-review

    Abstract

    The amount of information technology in everyday life is increasing and getting more and more ambient in our daily environments. The environments are supposed to be intelligent, adaptive, intuitive, interactive and proactive in the future. User participation for future concept building is essential but challenging when designing appliances that might be unfamiliar in their appearance, functionality and impressiveness compared to the user's current everyday life. New allocated methods and viewpoints are needed for user experience design and evaluation of intelligent environments to build systems that naturally support the users in their daily life. In this paper three methods are presented as tools (role-playing, PC game and physical acting) for early concept definition phase in the area of ambient intelligence and ubiquitous computing.
    Original languageEnglish
    Number of pages5
    Publication statusPublished - 2004
    MoE publication typeNot Eligible
    Event3rd Nordic Conference on Human-Computer Interaction, NordiCHI 2004 - Tampere, Finland
    Duration: 23 Oct 200427 Oct 2004

    Conference

    Conference3rd Nordic Conference on Human-Computer Interaction, NordiCHI 2004
    CountryFinland
    CityTampere
    Period23/10/0427/10/04

    Keywords

    • early design
    • concept definition
    • role-playing
    • computer game
    • ubiquitous computing
    • context-awareness
    • proactivity

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  • Cite this

    Ikonen, V. (2004). Experiences in using role-playing, computer game and physical acting to enhance user involvement in design of future application. Paper presented at 3rd Nordic Conference on Human-Computer Interaction, NordiCHI 2004, Tampere, Finland.