@inproceedings{f02028849d704049b5156bec4f3301b5,
title = "Experiments with QoS-Aware Gaming-on-Demand Service",
abstract = "This paper presents experiments with an adaptation architecture for a novel client-server based broadband gaming solution, a Gaming-on-Demand service. The adaptation solution was implemented to an experimental Gaming-on-Demand setup to evaluate its advantages by measuring adaptation performance under emulated real world network conditions. The obtained results show that the Gaming-on-Demand service performance is improved significantly when the adaptation solution is used.",
keywords = "entertainment and games, multimedia technologies, QoS, adaptive video encoding, network monitoring",
author = "Jukka-Pekka Laulajainen and Tiia Sutinen and Sari J{\"a}rvinen",
year = "2006",
doi = "10.1109/AINA.2006.175",
language = "English",
volume = "1",
series = "International Conference on Advanced Information Networking and Applications",
publisher = "IEEE Institute of Electrical and Electronic Engineers",
pages = "805--810",
booktitle = "20th International Conference on Advanced Information Networking and Applications (AINA'06)",
address = "United States",
note = "20th International Conference on Advanced Information Networking and Applications (AINA'06) ; Conference date: 18-04-2006 Through 20-04-2006",
}