Abstract
This paper presents experiments with an adaptation architecture for a
novel client-server based broadband gaming solution, a Gaming-on-Demand
service. The adaptation solution was implemented to an experimental
Gaming-on-Demand setup to evaluate its advantages by measuring adaptation
performance under emulated real world network conditions. The obtained results
show that the Gaming-on-Demand service performance is improved significantly
when the adaptation solution is used.
Original language | English |
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Title of host publication | 20th International Conference on Advanced Information Networking and Applications (AINA'06) |
Publisher | IEEE Institute of Electrical and Electronic Engineers |
Pages | 805-810 |
Volume | 1 |
ISBN (Electronic) | 0-7695-2466-4 |
DOIs | |
Publication status | Published - 2006 |
MoE publication type | A4 Article in a conference publication |
Event | 20th International Conference on Advanced Information Networking and Applications (AINA'06) - Wien, Austria Duration: 18 Apr 2006 → 20 Apr 2006 |
Publication series
Series | International Conference on Advanced Information Networking and Applications |
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Volume | 20 |
ISSN | 1550-445X |
Conference
Conference | 20th International Conference on Advanced Information Networking and Applications (AINA'06) |
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Country/Territory | Austria |
City | Wien |
Period | 18/04/06 → 20/04/06 |
Funding
Project code: E5SU00713
Keywords
- entertainment and games
- multimedia technologies
- QoS
- adaptive video encoding
- network monitoring