Experiments with QoS-Aware Gaming-on-Demand Service

Jukka-Pekka Laulajainen, Tiia Sutinen, Sari Järvinen

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    5 Citations (Scopus)

    Abstract

    This paper presents experiments with an adaptation architecture for a novel client-server based broadband gaming solution, a Gaming-on-Demand service. The adaptation solution was implemented to an experimental Gaming-on-Demand setup to evaluate its advantages by measuring adaptation performance under emulated real world network conditions. The obtained results show that the Gaming-on-Demand service performance is improved significantly when the adaptation solution is used.
    Original languageEnglish
    Title of host publication20th International Conference on Advanced Information Networking and Applications (AINA'06)
    PublisherIEEE Institute of Electrical and Electronic Engineers
    Pages805-810
    Volume1
    ISBN (Electronic)0-7695-2466-4
    DOIs
    Publication statusPublished - 2006
    MoE publication typeA4 Article in a conference publication
    Event20th International Conference on Advanced Information Networking and Applications (AINA'06) - Wien, Austria
    Duration: 18 Apr 200620 Apr 2006

    Publication series

    SeriesInternational Conference on Advanced Information Networking and Applications
    Volume20
    ISSN1550-445X

    Conference

    Conference20th International Conference on Advanced Information Networking and Applications (AINA'06)
    Country/TerritoryAustria
    CityWien
    Period18/04/0620/04/06

    Keywords

    • entertainment and games
    • multimedia technologies
    • QoS
    • adaptive video encoding
    • network monitoring

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