Abstract
This paper presents experiments with an adaptation architecture for a
novel client-server based broadband gaming solution, a Gaming-on-Demand
service. The adaptation solution was implemented to an experimental
Gaming-on-Demand setup to evaluate its advantages by measuring adaptation
performance under emulated real world network conditions. The obtained results
show that the Gaming-on-Demand service performance is improved significantly
when the adaptation solution is used.
| Original language | English |
|---|---|
| Title of host publication | 20th International Conference on Advanced Information Networking and Applications (AINA'06) |
| Publisher | IEEE Institute of Electrical and Electronic Engineers |
| Pages | 805-810 |
| Volume | 1 |
| ISBN (Electronic) | 0-7695-2466-4 |
| DOIs | |
| Publication status | Published - 2006 |
| MoE publication type | A4 Article in a conference publication |
| Event | 20th International Conference on Advanced Information Networking and Applications (AINA'06) - Wien, Austria Duration: 18 Apr 2006 → 20 Apr 2006 |
Publication series
| Series | International Conference on Advanced Information Networking and Applications |
|---|---|
| Volume | 20 |
| ISSN | 1550-445X |
Conference
| Conference | 20th International Conference on Advanced Information Networking and Applications (AINA'06) |
|---|---|
| Country/Territory | Austria |
| City | Wien |
| Period | 18/04/06 → 20/04/06 |
Funding
Project code: E5SU00713
Keywords
- entertainment and games
- multimedia technologies
- QoS
- adaptive video encoding
- network monitoring