Fictional or Real? a review of how gamification types effect eco-driving on the road

Eetu Wallius, Dicle Köse

Research output: Contribution to journalArticleScientificpeer-review

Abstract

This study reviews the research on the use of gamification in the eco-driving context. Through a systematic literature review (N=28), it analyzes the effectiveness of different gamification types (i.e., achievement, social, and fictional). Their effectiveness is investigated from a theory of affordances perspective, and gamification affordances, psychological outcomes, and behavioral outcomes are analyzed in detail in the reviewed corpus. The results show that achievement-oriented gamification is the most prominent type of gamification that has been studied and has shown largely positive results in improving energy-efficient driver behavior, such as reduced fuel consumption and acceleration. In contrast, there is little research on the effectiveness of social and fictional gamification. Additionally, there is a need for research to clarify the psychological effects of specific gamification affordances. In light of the current research, the study provides design implications as well as avenues for future research.
Original languageEnglish
Pages (from-to)288-300
Number of pages13
JournalTransportation Research Part F: Traffic Psychology and Behaviour
Volume107
DOIs
Publication statusPublished - 2024
MoE publication typeA1 Journal article-refereed

Keywords

  • Eco-driving
  • Energy-efficient driving
  • Gamification
  • Greenhouse gas emissions
  • Transportation

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