Abstract
This study reviews the research on the use of gamification in the eco-driving context. Through a systematic literature review (N=28), it analyzes the effectiveness of different gamification types (i.e., achievement, social, and fictional). Their effectiveness is investigated from a theory of affordances perspective, and gamification affordances, psychological outcomes, and behavioral outcomes are analyzed in detail in the reviewed corpus. The results show that achievement-oriented gamification is the most prominent type of gamification that has been studied and has shown largely positive results in improving energy-efficient driver behavior, such as reduced fuel consumption and acceleration. In contrast, there is little research on the effectiveness of social and fictional gamification. Additionally, there is a need for research to clarify the psychological effects of specific gamification affordances. In light of the current research, the study provides design implications as well as avenues for future research.
| Original language | English |
|---|---|
| Pages (from-to) | 288-300 |
| Number of pages | 13 |
| Journal | Transportation Research Part F: Traffic Psychology and Behaviour |
| Volume | 107 |
| DOIs | |
| Publication status | Published - 2024 |
| MoE publication type | A1 Journal article-refereed |
Funding
Eetu Wallius was supported by European Union Regional Development Fund [Grant Number: A74723].
Keywords
- Eco-driving
- Energy-efficient driving
- Gamification
- Greenhouse gas emissions
- Transportation