Fitness adventure – location based fitness game

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

Abstract

We realized the combination of exercising and mobile gaming by developing a location based fitness game for series 60 mobile phones. The game utilizes a Bluetooth GPS receiver. This paper illustrates the concept of the Fitness Adventure prototype and presents the main motives for design. The preliminary results of the user experiences are also described in the paper.
Original languageEnglish
Title of host publicationPerGames 2007
Subtitle of host publicationProceedings of the 4th International Symposium on Pervasive Gaming Applications, June 11th to 12th, 2007, Salzburg, Austria
PublisherShaker Verlag
Pages107-113
ISBN (Print)978-3-8322-6288
Publication statusPublished - 2007
MoE publication typeA4 Article in a conference publication
Event4th International Symposium on Pervasive Gaming Applications, PerGames 2007 - Salzburg, Austria
Duration: 11 Jun 200712 Jun 2007

Conference

Conference4th International Symposium on Pervasive Gaming Applications, PerGames 2007
CountryAustria
CitySalzburg
Period11/06/0712/06/07

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Keywords

  • Location based adventure
  • fitness game
  • exercise
  • mobile game
  • user evaluation

Cite this

Väätänen, A., Leikas, J., Heino, I., Liikka, J., & Pihlajamaa, O. (2007). Fitness adventure – location based fitness game. In PerGames 2007: Proceedings of the 4th International Symposium on Pervasive Gaming Applications, June 11th to 12th, 2007, Salzburg, Austria (pp. 107-113). Shaker Verlag. http://www.shaker.eu/en/content/catalogue/index.asp?lang=en&ID=8&ISBN=978-3-8322-6288-4