Abstract
The experience players get from playing a computer game depends on how well the story and the action can capture players attention. Sometimes people immerse to the game environment so strongly that they forget their actual physical surroundings and feel as if they were part of the game environment. In the Virku (Virtual Fitness Centre) research project, we developed a fitness computer game, which aims at making the exercise session more motivating and rich in experiences. The user is exercising while he is exploring new surroundings or playing a fitness game in VE. In Virku, the VE is generated from map information. The bodily user interface was selected because it seems that it can add to users sense of presence and it is suitable for exercising purposes. The Virku interface is a combination of an exercise bicycle, a computer and a screen. Nine users pilot-tested the fitness game.
Original language | English |
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Title of host publication | Proceedings of the 2nd International Conference on Entertainment Computing, ICEC 2003 |
Subtitle of host publication | Pittsburgh, Pennsylvania, USA, 8-10 May 2003 |
Publisher | Carnegie Mellon University |
Number of pages | 3 |
ISBN (Print) | 0-012345-23-6 |
Publication status | Published - 2003 |
MoE publication type | A4 Article in a conference publication |
Keywords
- computer games
- user interface design
- virtual reality
- fitness
- exercise
- usability
- bodily user interfaces
- sense of presence