Fitness computer game with a bodily user interface

Sari Mokka, Antti Väätänen, Juhani Heinilä, Pasi Välkkynen

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    Abstract

    The experience players get from playing a computer game depends on how well the story and the action can capture players attention. Sometimes people immerse to the game environment so strongly that they forget their actual physical surroundings and feel as if they were part of the game environment. In the Virku (Virtual Fitness Centre) research project, we developed a fitness computer game, which aims at making the exercise session more motivating and rich in experiences. The user is exercising while he is exploring new surroundings or playing a fitness game in VE. In Virku, the VE is generated from map information. The bodily user interface was selected because it seems that it can add to users sense of presence and it is suitable for exercising purposes. The Virku interface is a combination of an exercise bicycle, a computer and a screen. Nine users pilot-tested the fitness game.
    Original languageEnglish
    Title of host publicationProceedings of the 2nd International Conference on Entertainment Computing, ICEC 2003
    Subtitle of host publicationPittsburgh, Pennsylvania, USA, 8-10 May 2003
    PublisherCarnegie Mellon University
    Number of pages3
    ISBN (Print)0-012345-23-6
    Publication statusPublished - 2003
    MoE publication typeA4 Article in a conference publication

    Keywords

    • computer games
    • user interface design
    • virtual reality
    • fitness
    • exercise
    • usability
    • bodily user interfaces
    • sense of presence

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