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From Virtual Reality to the Emerging Discipline of Perception Engineering

  • Steven M. LaValle*
  • , Evan G. Center
  • , Timo Ojala
  • , Matti Pouke
  • , Nicoletta Prencipe
  • , Basak Sakcak
  • , Markku Suomalainen
  • , Kalle G. Timperi
  • , Vadim Weinstein
  • *Corresponding author for this work
  • University of Oulu

Research output: Contribution to journalReview Articlepeer-review

Abstract

This article makes the case that a powerful new discipline, which we term perception engineering, is steadily emerging. It follows from a progression of ideas that involve creating illusions, from historical paintings and film to modern video games and virtual reality. Rather than creating physical artifacts such as bridges, airplanes, or computers, perception engineers create illusory perceptual experiences. The scope is defined over any agent that interacts with the physical world, including both biological organisms (humans and animals) and engineered systems (robots and autonomous systems). The key idea is that an agent, called a producer, alters the environment with the intent to alter the perceptual experience of another agent, called a receiver. Most importantly, the article introduces a precise mathematical formulation of this process, based on the von Neumann–Morgenstern notion of information, to help scope and define the discipline. This formulation is then applied to the cases of engineered and biological agents, with discussion of its implications for existing fields such as virtual reality, robotics, and even social media. Finally, open challenges and opportunities for involvement are identified.
Original languageEnglish
Pages (from-to)409-436
JournalAnnual Review of Control, Robotics, and Autonomous Systems
Volume7
Issue number1
DOIs
Publication statusPublished - 10 Jul 2024
MoE publication typeA2 Review article in a scientific journal

Funding

This work was supported by the European Research Council [ILLUSIVE: Foundations of Perception Engineering (Advanced Grant 101020977)], the Academy of Finland [projects PERCEPT (322637), CHiMP (342556), and PIXIE (331822)], and Business Finland [project HUMOR (3656/31/2019)].

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 11 - Sustainable Cities and Communities
    SDG 11 Sustainable Cities and Communities

Keywords

  • cognitive science
  • control theory
  • dynamical systems
  • game theory
  • illusions
  • perception
  • psychology
  • psychophysics
  • social engineering

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