Games@Large distributed gaming system

Arto Laikari, Phillipp Fechteler, Peter Eisert, Audrius Jurgelionis, Francesco Bellotti, Alessandro De Gloria

    Research output: Contribution to conferenceConference articleScientificpeer-review

    Abstract

    The requirements of computer games by means of CPU and graphics performance are continuously growing. At the same time many low cost and modest performance CE devices are gaining popularity. People are already used to mobile life style inside home and on the go and want to enjoy entertainment everywhere. This paper describes a novel gaming system, called Games@Large, which enables heavy PC game play on low cost consumer electronic devices (CE) without the need of game software modification. The key innovations of the Games@Large system are distribution of game execution, streaming of graphics, video, audio, and game control as well as network quality of service management.
    Original languageEnglish
    Number of pages6
    Publication statusPublished - 2009
    Event2009 NEM Summit: "Towards Future Media Internet" - Saint-Malo, France
    Duration: 28 Sep 200930 Sep 2009

    Conference

    Conference2009 NEM Summit
    CountryFrance
    CitySaint-Malo
    Period28/09/0930/09/09

    Fingerprint

    Consumer electronics
    Computer games
    Program processors
    Costs
    Quality of service
    Innovation

    Keywords

    • remote gaming
    • graphics streaming
    • video streaming
    • networking
    • input device capturing
    • remote control

    Cite this

    Laikari, A., Fechteler, P., Eisert, P., Jurgelionis, A., Bellotti, F., & De Gloria, A. (2009). Games@Large distributed gaming system. Paper presented at 2009 NEM Summit, Saint-Malo, France.
    Laikari, Arto ; Fechteler, Phillipp ; Eisert, Peter ; Jurgelionis, Audrius ; Bellotti, Francesco ; De Gloria, Alessandro. / Games@Large distributed gaming system. Paper presented at 2009 NEM Summit, Saint-Malo, France.6 p.
    @conference{7700e6a7285543ab85784e8e057ff634,
    title = "Games@Large distributed gaming system",
    abstract = "The requirements of computer games by means of CPU and graphics performance are continuously growing. At the same time many low cost and modest performance CE devices are gaining popularity. People are already used to mobile life style inside home and on the go and want to enjoy entertainment everywhere. This paper describes a novel gaming system, called Games@Large, which enables heavy PC game play on low cost consumer electronic devices (CE) without the need of game software modification. The key innovations of the Games@Large system are distribution of game execution, streaming of graphics, video, audio, and game control as well as network quality of service management.",
    keywords = "remote gaming, graphics streaming, video streaming, networking, input device capturing, remote control",
    author = "Arto Laikari and Phillipp Fechteler and Peter Eisert and Audrius Jurgelionis and Francesco Bellotti and {De Gloria}, Alessandro",
    note = "Project code: 6598; 2009 NEM Summit : {"}Towards Future Media Internet{"} ; Conference date: 28-09-2009 Through 30-09-2009",
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    language = "English",

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    Laikari, A, Fechteler, P, Eisert, P, Jurgelionis, A, Bellotti, F & De Gloria, A 2009, 'Games@Large distributed gaming system', Paper presented at 2009 NEM Summit, Saint-Malo, France, 28/09/09 - 30/09/09.

    Games@Large distributed gaming system. / Laikari, Arto; Fechteler, Phillipp; Eisert, Peter; Jurgelionis, Audrius; Bellotti, Francesco; De Gloria, Alessandro.

    2009. Paper presented at 2009 NEM Summit, Saint-Malo, France.

    Research output: Contribution to conferenceConference articleScientificpeer-review

    TY - CONF

    T1 - Games@Large distributed gaming system

    AU - Laikari, Arto

    AU - Fechteler, Phillipp

    AU - Eisert, Peter

    AU - Jurgelionis, Audrius

    AU - Bellotti, Francesco

    AU - De Gloria, Alessandro

    N1 - Project code: 6598

    PY - 2009

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    N2 - The requirements of computer games by means of CPU and graphics performance are continuously growing. At the same time many low cost and modest performance CE devices are gaining popularity. People are already used to mobile life style inside home and on the go and want to enjoy entertainment everywhere. This paper describes a novel gaming system, called Games@Large, which enables heavy PC game play on low cost consumer electronic devices (CE) without the need of game software modification. The key innovations of the Games@Large system are distribution of game execution, streaming of graphics, video, audio, and game control as well as network quality of service management.

    AB - The requirements of computer games by means of CPU and graphics performance are continuously growing. At the same time many low cost and modest performance CE devices are gaining popularity. People are already used to mobile life style inside home and on the go and want to enjoy entertainment everywhere. This paper describes a novel gaming system, called Games@Large, which enables heavy PC game play on low cost consumer electronic devices (CE) without the need of game software modification. The key innovations of the Games@Large system are distribution of game execution, streaming of graphics, video, audio, and game control as well as network quality of service management.

    KW - remote gaming

    KW - graphics streaming

    KW - video streaming

    KW - networking

    KW - input device capturing

    KW - remote control

    M3 - Conference article

    ER -

    Laikari A, Fechteler P, Eisert P, Jurgelionis A, Bellotti F, De Gloria A. Games@Large distributed gaming system. 2009. Paper presented at 2009 NEM Summit, Saint-Malo, France.