Games@Large distributed gaming system

Arto Laikari, Phillipp Fechteler, Peter Eisert, Audrius Jurgelionis, Francesco Bellotti, Alessandro De Gloria

Research output: Contribution to conferenceConference articleScientificpeer-review

Abstract

The requirements of computer games by means of CPU and graphics performance are continuously growing. At the same time many low cost and modest performance CE devices are gaining popularity. People are already used to mobile life style inside home and on the go and want to enjoy entertainment everywhere. This paper describes a novel gaming system, called Games@Large, which enables heavy PC game play on low cost consumer electronic devices (CE) without the need of game software modification. The key innovations of the Games@Large system are distribution of game execution, streaming of graphics, video, audio, and game control as well as network quality of service management.
Original languageEnglish
Number of pages6
Publication statusPublished - 2009
Event2009 NEM Summit: "Towards Future Media Internet" - Saint-Malo, France
Duration: 28 Sep 200930 Sep 2009

Conference

Conference2009 NEM Summit
CountryFrance
CitySaint-Malo
Period28/09/0930/09/09

Fingerprint

Consumer electronics
Computer games
Program processors
Costs
Quality of service
Innovation

Keywords

  • remote gaming
  • graphics streaming
  • video streaming
  • networking
  • input device capturing
  • remote control

Cite this

Laikari, A., Fechteler, P., Eisert, P., Jurgelionis, A., Bellotti, F., & De Gloria, A. (2009). Games@Large distributed gaming system. Paper presented at 2009 NEM Summit, Saint-Malo, France.
Laikari, Arto ; Fechteler, Phillipp ; Eisert, Peter ; Jurgelionis, Audrius ; Bellotti, Francesco ; De Gloria, Alessandro. / Games@Large distributed gaming system. Paper presented at 2009 NEM Summit, Saint-Malo, France.6 p.
@conference{7700e6a7285543ab85784e8e057ff634,
title = "Games@Large distributed gaming system",
abstract = "The requirements of computer games by means of CPU and graphics performance are continuously growing. At the same time many low cost and modest performance CE devices are gaining popularity. People are already used to mobile life style inside home and on the go and want to enjoy entertainment everywhere. This paper describes a novel gaming system, called Games@Large, which enables heavy PC game play on low cost consumer electronic devices (CE) without the need of game software modification. The key innovations of the Games@Large system are distribution of game execution, streaming of graphics, video, audio, and game control as well as network quality of service management.",
keywords = "remote gaming, graphics streaming, video streaming, networking, input device capturing, remote control",
author = "Arto Laikari and Phillipp Fechteler and Peter Eisert and Audrius Jurgelionis and Francesco Bellotti and {De Gloria}, Alessandro",
note = "Project code: 6598; 2009 NEM Summit : {"}Towards Future Media Internet{"} ; Conference date: 28-09-2009 Through 30-09-2009",
year = "2009",
language = "English",

}

Laikari, A, Fechteler, P, Eisert, P, Jurgelionis, A, Bellotti, F & De Gloria, A 2009, 'Games@Large distributed gaming system' Paper presented at 2009 NEM Summit, Saint-Malo, France, 28/09/09 - 30/09/09, .

Games@Large distributed gaming system. / Laikari, Arto; Fechteler, Phillipp; Eisert, Peter; Jurgelionis, Audrius; Bellotti, Francesco; De Gloria, Alessandro.

2009. Paper presented at 2009 NEM Summit, Saint-Malo, France.

Research output: Contribution to conferenceConference articleScientificpeer-review

TY - CONF

T1 - Games@Large distributed gaming system

AU - Laikari, Arto

AU - Fechteler, Phillipp

AU - Eisert, Peter

AU - Jurgelionis, Audrius

AU - Bellotti, Francesco

AU - De Gloria, Alessandro

N1 - Project code: 6598

PY - 2009

Y1 - 2009

N2 - The requirements of computer games by means of CPU and graphics performance are continuously growing. At the same time many low cost and modest performance CE devices are gaining popularity. People are already used to mobile life style inside home and on the go and want to enjoy entertainment everywhere. This paper describes a novel gaming system, called Games@Large, which enables heavy PC game play on low cost consumer electronic devices (CE) without the need of game software modification. The key innovations of the Games@Large system are distribution of game execution, streaming of graphics, video, audio, and game control as well as network quality of service management.

AB - The requirements of computer games by means of CPU and graphics performance are continuously growing. At the same time many low cost and modest performance CE devices are gaining popularity. People are already used to mobile life style inside home and on the go and want to enjoy entertainment everywhere. This paper describes a novel gaming system, called Games@Large, which enables heavy PC game play on low cost consumer electronic devices (CE) without the need of game software modification. The key innovations of the Games@Large system are distribution of game execution, streaming of graphics, video, audio, and game control as well as network quality of service management.

KW - remote gaming

KW - graphics streaming

KW - video streaming

KW - networking

KW - input device capturing

KW - remote control

M3 - Conference article

ER -

Laikari A, Fechteler P, Eisert P, Jurgelionis A, Bellotti F, De Gloria A. Games@Large distributed gaming system. 2009. Paper presented at 2009 NEM Summit, Saint-Malo, France.