Games@Large distributed gaming system

Arto Laikari, Phillipp Fechteler, Peter Eisert, Audrius Jurgelionis, Francesco Bellotti, Alessandro De Gloria

    Research output: Contribution to conferenceConference articleScientificpeer-review

    Abstract

    The requirements of computer games by means of CPU and graphics performance are continuously growing. At the same time many low cost and modest performance CE devices are gaining popularity. People are already used to mobile life style inside home and on the go and want to enjoy entertainment everywhere. This paper describes a novel gaming system, called Games@Large, which enables heavy PC game play on low cost consumer electronic devices (CE) without the need of game software modification. The key innovations of the Games@Large system are distribution of game execution, streaming of graphics, video, audio, and game control as well as network quality of service management.
    Original languageEnglish
    Number of pages6
    Publication statusPublished - 2009
    Event2009 NEM Summit: "Towards Future Media Internet" - Saint-Malo, France
    Duration: 28 Sep 200930 Sep 2009

    Conference

    Conference2009 NEM Summit
    CountryFrance
    CitySaint-Malo
    Period28/09/0930/09/09

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    Keywords

    • remote gaming
    • graphics streaming
    • video streaming
    • networking
    • input device capturing
    • remote control

    Cite this

    Laikari, A., Fechteler, P., Eisert, P., Jurgelionis, A., Bellotti, F., & De Gloria, A. (2009). Games@Large distributed gaming system. Paper presented at 2009 NEM Summit, Saint-Malo, France. http://www.vtt.fi/inf/julkaisut/muut/2009/GamesAtLarge_distributed_gaming_system.pdf