Abstract
The requirements of computer games by means of CPU and graphics performance are continuously growing. At the same time many low cost and modest performance CE devices are gaining popularity. People are already used to mobile life style inside home and on the go and want to enjoy entertainment everywhere. This paper describes a novel gaming system, called Games@Large, which enables heavy PC game play on low cost consumer electronic devices (CE) without the need of game software modification. The key innovations of the Games@Large system are distribution of game execution, streaming of graphics, video, audio, and game control as well as network quality of service management.
Original language | English |
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Number of pages | 6 |
Publication status | Published - 2009 |
MoE publication type | Not Eligible |
Event | 2009 NEM Summit: "Towards Future Media Internet" - Saint-Malo, France Duration: 28 Sept 2009 → 30 Sept 2009 |
Conference
Conference | 2009 NEM Summit |
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Country/Territory | France |
City | Saint-Malo |
Period | 28/09/09 → 30/09/09 |
Keywords
- remote gaming
- graphics streaming
- video streaming
- networking
- input device capturing
- remote control