Abstract
In coming years we will see low cost networked consumer
electronics (CE) devices dominating the living room.
Various applications will be offered, including IPTV,
VoIP, VoD, PVR and others. With regards to gaming, the
need to compete with PlayStation and Xbox will require a
radical change in system architecture. While traditional
CE equipment suffers from having to meet low BOM (bill of
materials) targets, dictated by highly competitive market
and cable companies targeted costs, consoles enjoy
superior hardware and software capabilities, being able
to offset hardware and BOM costs with software royalties.
Exent Technologies is leading the European FP6 Integrated
Project Games@Large, whose mission is to research,
develop and implement a new platform aimed at providing
users with a richer variety of entertainment experience
in familiar environments, such as their house, hotel
room, and
Internet Café. This will support low-cost, ubiquitous
gameplay throughout such environments, while taking
advantage of existing hardware and providing multiple
members of the family and community the ability to play
simultaneously and to share experiences. This paper
focuses on one of the innovative aspects of the
Games@Large project idea - the interactive streaming of
graphical output to client devices. This is achieved by
capturing the graphical commands at the DirectX API on
the server and rendering them locally, resulting in high
visual quality and enabling multiple game execution. In
order to support also small handheld devices which lack
hardware graphics support, an enhanced video method is
additionally provided.
Original language | English |
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Title of host publication | Proceedings |
Subtitle of host publication | 12th Annual IEEE International Symposium on Consumer Electronics, ISCE 2008 |
Publisher | IEEE Institute of Electrical and Electronic Engineers |
Number of pages | 4 |
ISBN (Print) | 978-1-4244-2422-1 |
Publication status | Published - 2008 |
MoE publication type | A4 Article in a conference publication |
Event | IEEE International Symposium on Consumer Electronics,ISCE 2008 - Vilamoura, Portugal Duration: 14 Apr 2008 → 16 Apr 2008 |
Conference
Conference | IEEE International Symposium on Consumer Electronics,ISCE 2008 |
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Abbreviated title | ISCE 2008 |
Country/Territory | Portugal |
City | Vilamoura |
Period | 14/04/08 → 16/04/08 |
Keywords
- games
- video streaming
- graphics streaming