Gaming platform for running games on low-end devices

Arto Laikari, Jukka-Pekka Laulajainen, Audrius Jurgelionis, Phillipp Fechteler, Francesco Bellotti

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

Abstract

Low cost networked consumer electronics (CE) are widely used. Various applications are offered, including IPTV, VoIP, VoD, PVR and games. At the same time the requirements of computer games by means of CPU and graphics performance are continuously growing. For pervasive gaming in various environments like at home, hotels, or internet cafes, it is beneficial to run games also on mobile devices and modest performance CE devices such as set top boxes. EU IST Games@Large project is developing a new cross-platform approach for distributed 3D gaming in local networks. It introduces novel system architecture and protocols used to transfer the game graphics data across the network to end devices. Simultaneous execution of video games on a central server and a novel streaming approach of the 3D graphics output to multiple end devices enable the access of games on low cost devices that natively lack the power of executing high-quality games.
Original languageEnglish
Title of host publicationUser Centric Media, UCMEDIA 2009
PublisherSpringer
Pages259-262
ISBN (Electronic)978-3-642-12630-7
ISBN (Print)978-3-642-12629-1
Publication statusPublished - 2010
MoE publication typeA4 Article in a conference publication
EventWorkshop on Personalization in Media Delivery Platforms (PerMed), 1st International ICST Conference on User Centric Media - UCMedia 2009 - Venice, Italy
Duration: 9 Dec 201011 Dec 2010

Publication series

SeriesLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Volume40
ISSN1867-8211

Conference

ConferenceWorkshop on Personalization in Media Delivery Platforms (PerMed), 1st International ICST Conference on User Centric Media - UCMedia 2009
CountryItaly
CityVenice
Period9/12/1011/12/10

Fingerprint

Consumer electronics
Set-top boxes
IPTV
Computer games
Hotels
Mobile devices
Program processors
Costs
Servers
Internet
Network protocols

Keywords

  • distributed gaming
  • graphics streaming
  • video streaming
  • gaming architecture

Cite this

Laikari, A., Laulajainen, J-P., Jurgelionis, A., Fechteler, P., & Bellotti, F. (2010). Gaming platform for running games on low-end devices. In User Centric Media, UCMEDIA 2009 (pp. 259-262). Springer. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Vol.. 40
Laikari, Arto ; Laulajainen, Jukka-Pekka ; Jurgelionis, Audrius ; Fechteler, Phillipp ; Bellotti, Francesco. / Gaming platform for running games on low-end devices. User Centric Media, UCMEDIA 2009. Springer, 2010. pp. 259-262 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Vol. 40).
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abstract = "Low cost networked consumer electronics (CE) are widely used. Various applications are offered, including IPTV, VoIP, VoD, PVR and games. At the same time the requirements of computer games by means of CPU and graphics performance are continuously growing. For pervasive gaming in various environments like at home, hotels, or internet cafes, it is beneficial to run games also on mobile devices and modest performance CE devices such as set top boxes. EU IST Games@Large project is developing a new cross-platform approach for distributed 3D gaming in local networks. It introduces novel system architecture and protocols used to transfer the game graphics data across the network to end devices. Simultaneous execution of video games on a central server and a novel streaming approach of the 3D graphics output to multiple end devices enable the access of games on low cost devices that natively lack the power of executing high-quality games.",
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Laikari, A, Laulajainen, J-P, Jurgelionis, A, Fechteler, P & Bellotti, F 2010, Gaming platform for running games on low-end devices. in User Centric Media, UCMEDIA 2009. Springer, Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol. 40, pp. 259-262, Workshop on Personalization in Media Delivery Platforms (PerMed), 1st International ICST Conference on User Centric Media - UCMedia 2009, Venice, Italy, 9/12/10.

Gaming platform for running games on low-end devices. / Laikari, Arto; Laulajainen, Jukka-Pekka; Jurgelionis, Audrius; Fechteler, Phillipp; Bellotti, Francesco.

User Centric Media, UCMEDIA 2009. Springer, 2010. p. 259-262 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Vol. 40).

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

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Laikari A, Laulajainen J-P, Jurgelionis A, Fechteler P, Bellotti F. Gaming platform for running games on low-end devices. In User Centric Media, UCMEDIA 2009. Springer. 2010. p. 259-262. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Vol. 40).