Gaming platform for running games on low-end devices

Arto Laikari, Jukka-Pekka Laulajainen, Audrius Jurgelionis, Phillipp Fechteler, Francesco Bellotti

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    Abstract

    Low cost networked consumer electronics (CE) are widely used. Various applications are offered, including IPTV, VoIP, VoD, PVR and games. At the same time the requirements of computer games by means of CPU and graphics performance are continuously growing. For pervasive gaming in various environments like at home, hotels, or internet cafes, it is beneficial to run games also on mobile devices and modest performance CE devices such as set top boxes. EU IST Games@Large project is developing a new cross-platform approach for distributed 3D gaming in local networks. It introduces novel system architecture and protocols used to transfer the game graphics data across the network to end devices. Simultaneous execution of video games on a central server and a novel streaming approach of the 3D graphics output to multiple end devices enable the access of games on low cost devices that natively lack the power of executing high-quality games.
    Original languageEnglish
    Title of host publicationUser Centric Media, UCMEDIA 2009
    PublisherSpringer
    Pages259-262
    ISBN (Electronic)978-3-642-12630-7
    ISBN (Print)978-3-642-12629-1
    Publication statusPublished - 2010
    MoE publication typeA4 Article in a conference publication
    EventWorkshop on Personalization in Media Delivery Platforms (PerMed), 1st International ICST Conference on User Centric Media - UCMedia 2009 - Venice, Italy
    Duration: 9 Dec 201011 Dec 2010

    Publication series

    SeriesLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
    Volume40
    ISSN1867-8211

    Conference

    ConferenceWorkshop on Personalization in Media Delivery Platforms (PerMed), 1st International ICST Conference on User Centric Media - UCMedia 2009
    CountryItaly
    CityVenice
    Period9/12/1011/12/10

    Fingerprint

    Consumer electronics
    Set-top boxes
    IPTV
    Computer games
    Hotels
    Mobile devices
    Program processors
    Costs
    Servers
    Internet
    Network protocols

    Keywords

    • distributed gaming
    • graphics streaming
    • video streaming
    • gaming architecture

    Cite this

    Laikari, A., Laulajainen, J-P., Jurgelionis, A., Fechteler, P., & Bellotti, F. (2010). Gaming platform for running games on low-end devices. In User Centric Media, UCMEDIA 2009 (pp. 259-262). Springer. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Vol.. 40
    Laikari, Arto ; Laulajainen, Jukka-Pekka ; Jurgelionis, Audrius ; Fechteler, Phillipp ; Bellotti, Francesco. / Gaming platform for running games on low-end devices. User Centric Media, UCMEDIA 2009. Springer, 2010. pp. 259-262 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Vol. 40).
    @inproceedings{ce0c4754423a47e0a21d0585452268ae,
    title = "Gaming platform for running games on low-end devices",
    abstract = "Low cost networked consumer electronics (CE) are widely used. Various applications are offered, including IPTV, VoIP, VoD, PVR and games. At the same time the requirements of computer games by means of CPU and graphics performance are continuously growing. For pervasive gaming in various environments like at home, hotels, or internet cafes, it is beneficial to run games also on mobile devices and modest performance CE devices such as set top boxes. EU IST Games@Large project is developing a new cross-platform approach for distributed 3D gaming in local networks. It introduces novel system architecture and protocols used to transfer the game graphics data across the network to end devices. Simultaneous execution of video games on a central server and a novel streaming approach of the 3D graphics output to multiple end devices enable the access of games on low cost devices that natively lack the power of executing high-quality games.",
    keywords = "distributed gaming, graphics streaming, video streaming, gaming architecture",
    author = "Arto Laikari and Jukka-Pekka Laulajainen and Audrius Jurgelionis and Phillipp Fechteler and Francesco Bellotti",
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    Laikari, A, Laulajainen, J-P, Jurgelionis, A, Fechteler, P & Bellotti, F 2010, Gaming platform for running games on low-end devices. in User Centric Media, UCMEDIA 2009. Springer, Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol. 40, pp. 259-262, Workshop on Personalization in Media Delivery Platforms (PerMed), 1st International ICST Conference on User Centric Media - UCMedia 2009, Venice, Italy, 9/12/10.

    Gaming platform for running games on low-end devices. / Laikari, Arto; Laulajainen, Jukka-Pekka; Jurgelionis, Audrius; Fechteler, Phillipp; Bellotti, Francesco.

    User Centric Media, UCMEDIA 2009. Springer, 2010. p. 259-262 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Vol. 40).

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

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    AU - Bellotti, Francesco

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    AB - Low cost networked consumer electronics (CE) are widely used. Various applications are offered, including IPTV, VoIP, VoD, PVR and games. At the same time the requirements of computer games by means of CPU and graphics performance are continuously growing. For pervasive gaming in various environments like at home, hotels, or internet cafes, it is beneficial to run games also on mobile devices and modest performance CE devices such as set top boxes. EU IST Games@Large project is developing a new cross-platform approach for distributed 3D gaming in local networks. It introduces novel system architecture and protocols used to transfer the game graphics data across the network to end devices. Simultaneous execution of video games on a central server and a novel streaming approach of the 3D graphics output to multiple end devices enable the access of games on low cost devices that natively lack the power of executing high-quality games.

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    Laikari A, Laulajainen J-P, Jurgelionis A, Fechteler P, Bellotti F. Gaming platform for running games on low-end devices. In User Centric Media, UCMEDIA 2009. Springer. 2010. p. 259-262. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Vol. 40).