This paper presents a case study of using an open innovation platform and hackathons to advance service innovation. IoT-enabled buses were used as the context for a mobility track challenge at the Junction 2017 hackathon held in Espoo, Finland. We describe the challenge and the context, offered assets and support and the judging criteria. Moreover, we present the challenge winner as an example of a shared game for passengers. It shows how hackathons can provide fresh ideas to improve public transport passenger experience and, thus, potentially contribute towards a mode shift. The paper provides lessons learned on aspects to consider when setting up hackathon challenges, including different roles of technical support, mentors and judges as well as setting criteria and objectives.
|Number of pages||10|
|Publication status||Published - 21 Sep 2018|
|MoE publication type||Not Eligible|
|Event||25th ITS World Congress: Quality of life - Copenhagen, Denmark|
Duration: 17 Sep 2018 → 21 Sep 2018
https://itsworldcongress.com/ (Link to conference website)
|Conference||25th ITS World Congress|
|Period||17/09/18 → 21/09/18|
- public transport
Kostiainen, J., Jokinen, J-P., Pantic, N., Marko, F., & Bylund, G. (2018). Hackathons for innovation: case Living Lab Bus and passenger game Bussig in Junction 2017. Paper presented at 25th ITS World Congress, Copenhagen, Denmark.