Hackathons for innovation

case Living Lab Bus and passenger game Bussig in Junction 2017

Juho Kostiainen, Jani-Pekka Jokinen, Nikola Pantic, Filip Marko, Gustav Bylund

Research output: Contribution to conferenceConference articleProfessional

Abstract

This paper presents a case study of using an open innovation platform and hackathons to advance service innovation. IoT-enabled buses were used as the context for a mobility track challenge at the Junction 2017 hackathon held in Espoo, Finland. We describe the challenge and the context, offered assets and support and the judging criteria. Moreover, we present the challenge winner as an example of a shared game for passengers. It shows how hackathons can provide fresh ideas to improve public transport passenger experience and, thus, potentially contribute towards a mode shift. The paper provides lessons learned on aspects to consider when setting up hackathon challenges, including different roles of technical support, mentors and judges as well as setting criteria and objectives.
Original languageEnglish
Number of pages10
Publication statusPublished - 21 Sep 2018
MoE publication typeNot Eligible
Event25th ITS World Congress: Quality of life - Copenhagen, Denmark
Duration: 17 Sep 201821 Sep 2018
https://itsworldcongress.com/ (Link to conference website)

Conference

Conference25th ITS World Congress
CountryDenmark
CityCopenhagen
Period17/09/1821/09/18
Internet address

Fingerprint

Innovation
Internet of things

Keywords

  • public transport
  • hackathon
  • infotainment

Cite this

Kostiainen, J., Jokinen, J-P., Pantic, N., Marko, F., & Bylund, G. (2018). Hackathons for innovation: case Living Lab Bus and passenger game Bussig in Junction 2017. Paper presented at 25th ITS World Congress, Copenhagen, Denmark.
Kostiainen, Juho ; Jokinen, Jani-Pekka ; Pantic, Nikola ; Marko, Filip ; Bylund, Gustav. / Hackathons for innovation : case Living Lab Bus and passenger game Bussig in Junction 2017. Paper presented at 25th ITS World Congress, Copenhagen, Denmark.10 p.
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Kostiainen, J, Jokinen, J-P, Pantic, N, Marko, F & Bylund, G 2018, 'Hackathons for innovation: case Living Lab Bus and passenger game Bussig in Junction 2017' Paper presented at 25th ITS World Congress, Copenhagen, Denmark, 17/09/18 - 21/09/18, .

Hackathons for innovation : case Living Lab Bus and passenger game Bussig in Junction 2017. / Kostiainen, Juho; Jokinen, Jani-Pekka; Pantic, Nikola; Marko, Filip; Bylund, Gustav.

2018. Paper presented at 25th ITS World Congress, Copenhagen, Denmark.

Research output: Contribution to conferenceConference articleProfessional

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AU - Kostiainen, Juho

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N2 - This paper presents a case study of using an open innovation platform and hackathons to advance service innovation. IoT-enabled buses were used as the context for a mobility track challenge at the Junction 2017 hackathon held in Espoo, Finland. We describe the challenge and the context, offered assets and support and the judging criteria. Moreover, we present the challenge winner as an example of a shared game for passengers. It shows how hackathons can provide fresh ideas to improve public transport passenger experience and, thus, potentially contribute towards a mode shift. The paper provides lessons learned on aspects to consider when setting up hackathon challenges, including different roles of technical support, mentors and judges as well as setting criteria and objectives.

AB - This paper presents a case study of using an open innovation platform and hackathons to advance service innovation. IoT-enabled buses were used as the context for a mobility track challenge at the Junction 2017 hackathon held in Espoo, Finland. We describe the challenge and the context, offered assets and support and the judging criteria. Moreover, we present the challenge winner as an example of a shared game for passengers. It shows how hackathons can provide fresh ideas to improve public transport passenger experience and, thus, potentially contribute towards a mode shift. The paper provides lessons learned on aspects to consider when setting up hackathon challenges, including different roles of technical support, mentors and judges as well as setting criteria and objectives.

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Kostiainen J, Jokinen J-P, Pantic N, Marko F, Bylund G. Hackathons for innovation: case Living Lab Bus and passenger game Bussig in Junction 2017. 2018. Paper presented at 25th ITS World Congress, Copenhagen, Denmark.