Abstract
This paper describes how the fictional concept of Holodeck can be seen as a new medium for future enacted immersive, narrative experiences. In essence the Holodeck can be understood as highly visual multisensory experience environment that can be employed for multiple purposes. The paper tackles the medium through the holonovel writing activity and pursues its design process by defining elements for science-fiction prototypes, i.e. short fictional stories. After introductory literature review, the paper presents important terminology for the holonovel design process, including the setup, important stakeholders (Holodeck characters), and those critical units and entities that are needed for defining the settings.
Original language | English |
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Title of host publication | Springer Innovations in Communication and Computing |
Subtitle of host publication | EAI International Conference on Technology, Innovation, Entrepreneurship and Education, TIE 2017 |
Editors | Ping Zheng, Callaghan Victor, Crawford David, Kymäläinen Tiina, Reyes-Munoz Angelica |
Publisher | Springer |
Pages | 55-65 |
Number of pages | 11 |
ISBN (Electronic) | 978-3-030-16130-9 |
ISBN (Print) | 978-3-030-16129-3 |
DOIs | |
Publication status | Published - 9 Jun 2019 |
MoE publication type | A4 Article in a conference publication |
Event | EAI International Conference on Technology, Innovation, Entrepreneurship and Education, Creative Science Foundation (CSf) Workshop - Canterbury, United Kingdom Duration: 11 Sept 2017 → 12 Sept 2017 |
Conference
Conference | EAI International Conference on Technology, Innovation, Entrepreneurship and Education, Creative Science Foundation (CSf) Workshop |
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Country/Territory | United Kingdom |
City | Canterbury |
Period | 11/09/17 → 12/09/17 |
Keywords
- Holodeck
- Holonovel
- Science-fiction prototype
- Art education
- 4D/AR/VR/MR experiences