Holodeck as a Medium for Future Enacted, Immersive, Narrative Experiences

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    Abstract

    This paper describes how the fictional concept of Holodeck can be seen as a new medium for future enacted immersive, narrative experiences. In essence the Holodeck can be understood as highly visual multisensory experience environment that can be employed for multiple purposes. The paper tackles the medium through the holonovel writing activity and pursues its design process by defining elements for science-fiction prototypes, i.e. short fictional stories. After introductory literature review, the paper presents important terminology for the holonovel design process, including the setup, important stakeholders (Holodeck characters), and those critical units and entities that are needed for defining the settings.
    Original languageEnglish
    Title of host publicationSpringer Innovations in Communication and Computing
    Subtitle of host publicationEAI International Conference on Technology, Innovation, Entrepreneurship and Education, TIE 2017
    EditorsPing Zheng, Callaghan Victor, Crawford David, Kymäläinen Tiina, Reyes-Munoz Angelica
    PublisherSpringer
    Pages55 - 65
    ISBN (Electronic)978-3-030-16130-9
    ISBN (Print)978-3-030-16129-3
    DOIs
    Publication statusPublished - 9 Jun 2019
    MoE publication typeA4 Article in a conference publication
    EventEAI International Conference on Technology, Innovation, Entrepreneurship and Education, Creative Science Foundation (CSf) Workshop - Canterbury, United Kingdom
    Duration: 11 Sep 201712 Sep 2017

    Conference

    ConferenceEAI International Conference on Technology, Innovation, Entrepreneurship and Education, Creative Science Foundation (CSf) Workshop
    CountryUnited Kingdom
    CityCanterbury
    Period11/09/1712/09/17

    Fingerprint

    Terminology

    Keywords

    • Holodeck
    • Holonovel
    • Science-fiction prototype
    • Art education
    • 4D/AR/VR/MR experiences

    Cite this

    Kymäläinen, T. (2019). Holodeck as a Medium for Future Enacted, Immersive, Narrative Experiences. In P. Zheng, C. Victor, C. David, K. Tiina, & R-M. Angelica (Eds.), Springer Innovations in Communication and Computing: EAI International Conference on Technology, Innovation, Entrepreneurship and Education, TIE 2017 (pp. 55 - 65). Springer. https://doi.org/10.1007/978-3-030-16130-9_4
    Kymäläinen, Tiina. / Holodeck as a Medium for Future Enacted, Immersive, Narrative Experiences. Springer Innovations in Communication and Computing: EAI International Conference on Technology, Innovation, Entrepreneurship and Education, TIE 2017. editor / Ping Zheng ; Callaghan Victor ; Crawford David ; Kymäläinen Tiina ; Reyes-Munoz Angelica. Springer, 2019. pp. 55 - 65
    @inproceedings{64be085bbce143a09b9f6cccbcc8d897,
    title = "Holodeck as a Medium for Future Enacted, Immersive, Narrative Experiences",
    abstract = "This paper describes how the fictional concept of Holodeck can be seen as a new medium for future enacted immersive, narrative experiences. In essence the Holodeck can be understood as highly visual multisensory experience environment that can be employed for multiple purposes. The paper tackles the medium through the holonovel writing activity and pursues its design process by defining elements for science-fiction prototypes, i.e. short fictional stories. After introductory literature review, the paper presents important terminology for the holonovel design process, including the setup, important stakeholders (Holodeck characters), and those critical units and entities that are needed for defining the settings.",
    keywords = "Holodeck, Holonovel, Science-fiction prototype, Art education, 4D/AR/VR/MR experiences",
    author = "Tiina Kym{\"a}l{\"a}inen",
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    booktitle = "Springer Innovations in Communication and Computing",
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    Kymäläinen, T 2019, Holodeck as a Medium for Future Enacted, Immersive, Narrative Experiences. in P Zheng, C Victor, C David, K Tiina & R-M Angelica (eds), Springer Innovations in Communication and Computing: EAI International Conference on Technology, Innovation, Entrepreneurship and Education, TIE 2017. Springer, pp. 55 - 65, EAI International Conference on Technology, Innovation, Entrepreneurship and Education, Creative Science Foundation (CSf) Workshop, Canterbury, United Kingdom, 11/09/17. https://doi.org/10.1007/978-3-030-16130-9_4

    Holodeck as a Medium for Future Enacted, Immersive, Narrative Experiences. / Kymäläinen, Tiina.

    Springer Innovations in Communication and Computing: EAI International Conference on Technology, Innovation, Entrepreneurship and Education, TIE 2017. ed. / Ping Zheng; Callaghan Victor; Crawford David; Kymäläinen Tiina; Reyes-Munoz Angelica. Springer, 2019. p. 55 - 65.

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

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    Kymäläinen T. Holodeck as a Medium for Future Enacted, Immersive, Narrative Experiences. In Zheng P, Victor C, David C, Tiina K, Angelica R-M, editors, Springer Innovations in Communication and Computing: EAI International Conference on Technology, Innovation, Entrepreneurship and Education, TIE 2017. Springer. 2019. p. 55 - 65 https://doi.org/10.1007/978-3-030-16130-9_4