Holodeck as a Medium for Future Enacted, Immersive, Narrative Experiences

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    1 Citation (Scopus)

    Abstract

    This paper describes how the fictional concept of Holodeck can be seen as a new medium for future enacted immersive, narrative experiences. In essence the Holodeck can be understood as highly visual multisensory experience environment that can be employed for multiple purposes. The paper tackles the medium through the holonovel writing activity and pursues its design process by defining elements for science-fiction prototypes, i.e. short fictional stories. After introductory literature review, the paper presents important terminology for the holonovel design process, including the setup, important stakeholders (Holodeck characters), and those critical units and entities that are needed for defining the settings.
    Original languageEnglish
    Title of host publicationSpringer Innovations in Communication and Computing
    Subtitle of host publicationEAI International Conference on Technology, Innovation, Entrepreneurship and Education, TIE 2017
    EditorsPing Zheng, Callaghan Victor, Crawford David, Kymäläinen Tiina, Reyes-Munoz Angelica
    PublisherSpringer
    Pages55-65
    Number of pages11
    ISBN (Electronic)978-3-030-16130-9
    ISBN (Print)978-3-030-16129-3
    DOIs
    Publication statusPublished - 9 Jun 2019
    MoE publication typeA4 Article in a conference publication
    EventEAI International Conference on Technology, Innovation, Entrepreneurship and Education, Creative Science Foundation (CSf) Workshop - Canterbury, United Kingdom
    Duration: 11 Sept 201712 Sept 2017

    Conference

    ConferenceEAI International Conference on Technology, Innovation, Entrepreneurship and Education, Creative Science Foundation (CSf) Workshop
    Country/TerritoryUnited Kingdom
    CityCanterbury
    Period11/09/1712/09/17

    Keywords

    • Holodeck
    • Holonovel
    • Science-fiction prototype
    • Art education
    • 4D/AR/VR/MR experiences

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