Human-Centred Design and Exercise Games

Users ' Experiences of a Fitness Adventure Prototype

Research output: Chapter in Book/Report/Conference proceedingChapter or book articleProfessional

Abstract

Nowadays, there are advantageous fitness gadgets and measurement systems available as well as specific fitness and GPS mobile phones on the market. This development process has enabled the advancement of new kind of game-like fitness concepts. This development means that the design requirements for new exercise gaming concepts become more challenging, and consequently, the challenges for the design thinking increase. This paper presents the design process of the Fitness Adventure prototype, based on Human-centred Design (HCD) with some new conceptual tools such as form of life, making the design of the contents of experiences easier. Based on the user feedback and results of the design process we give practical guidelines for the design of exergames. Before introducing the exergame design principles, a short overview of the history of fitness games is introduced.
Original languageEnglish
Title of host publicationDesign and Use of Serious Games
EditorsMarja Kankaanranta, Pekka Neittaanmäki
PublisherSpringer
Chapter1
Pages33-47
ISBN (Electronic)978-1-4020-9496-5
ISBN (Print)978-1-4020-9495-8
DOIs
Publication statusPublished - 2009
MoE publication typeD2 Article in professional manuals or guides or professional information systems or text book material

Publication series

Name
PublisherSpringer Netherlands
Volume37

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Väätänen, A., & Leikas, J. (2009). Human-Centred Design and Exercise Games: Users ' Experiences of a Fitness Adventure Prototype. In M. Kankaanranta, & P. Neittaanmäki (Eds.), Design and Use of Serious Games (pp. 33-47). Springer. https://doi.org/10.1007/978-1-4020-9496-5_3
Väätänen, Antti ; Leikas, Jaana. / Human-Centred Design and Exercise Games : Users ' Experiences of a Fitness Adventure Prototype. Design and Use of Serious Games. editor / Marja Kankaanranta ; Pekka Neittaanmäki. Springer, 2009. pp. 33-47
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Human-Centred Design and Exercise Games : Users ' Experiences of a Fitness Adventure Prototype. / Väätänen, Antti; Leikas, Jaana.

Design and Use of Serious Games. ed. / Marja Kankaanranta; Pekka Neittaanmäki. Springer, 2009. p. 33-47.

Research output: Chapter in Book/Report/Conference proceedingChapter or book articleProfessional

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Väätänen A, Leikas J. Human-Centred Design and Exercise Games: Users ' Experiences of a Fitness Adventure Prototype. In Kankaanranta M, Neittaanmäki P, editors, Design and Use of Serious Games. Springer. 2009. p. 33-47 https://doi.org/10.1007/978-1-4020-9496-5_3