Abstract
Doing things by hand is a way of understanding and being
in the world. Digitalisation both opens up new
opportunities for doing by hand, and requires an updated
experiential understanding of the world. We argue that
programming provides hands-on experiences of the digital
world and should be regarded as one of the handicrafts of
the digital age. It can make the digital world graspable.
We provide a short overview of digitalisation and
describe three viewpoints to how programming as a
handicraft can help to understand its aspects. We look at
programming as a tool, a process and material, and draw
analogues from the field of art to illustrate these
viewpoints. We conclude with a discussion on how
programming contributes to the understanding of the
digitally-enabled free cooperation of people, and suggest
programming as a handicraft to be part of digital
citizenship skills.
Original language | Finnish |
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Pages (from-to) | 44-49 |
Journal | Futura |
Issue number | 3 |
Publication status | Published - 2016 |
MoE publication type | A2 Review article in a scientific journal |
Keywords
- digitalisation
- craft
- handicraft
- art